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Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace * Destroy logger last
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@@ -194,7 +194,7 @@ void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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return;
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}
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auto zoneInfo = dZoneManager::Instance()->GetZone()->GetZoneID();
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0) {
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character->SetAttribute("lzx", m_Position.x);
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