mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace * Destroy logger last
This commit is contained in:
@@ -419,7 +419,7 @@ void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
|
||||
|
||||
// Achievements are tracked separately for the zone
|
||||
if (isAchievement) {
|
||||
const auto mapID = dZoneManager::Instance()->GetZoneID().GetMapID();
|
||||
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
|
||||
GetZoneStatisticsForMap(mapID).m_AchievementsCollected++;
|
||||
}
|
||||
}
|
||||
@@ -480,7 +480,7 @@ void CharacterComponent::TrackArmorDelta(int32_t armor) {
|
||||
void CharacterComponent::TrackRebuildComplete() {
|
||||
UpdatePlayerStatistic(QuickBuildsCompleted);
|
||||
|
||||
const auto mapID = dZoneManager::Instance()->GetZoneID().GetMapID();
|
||||
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
|
||||
GetZoneStatisticsForMap(mapID).m_QuickBuildsCompleted++;
|
||||
}
|
||||
|
||||
|
@@ -194,7 +194,7 @@ void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto zoneInfo = dZoneManager::Instance()->GetZone()->GetZoneID();
|
||||
auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
|
||||
|
||||
if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0) {
|
||||
character->SetAttribute("lzx", m_Position.x);
|
||||
|
@@ -779,13 +779,13 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
}
|
||||
} else {
|
||||
//Check if this zone allows coin drops
|
||||
if (dZoneManager::Instance()->GetPlayerLoseCoinOnDeath()) {
|
||||
if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
|
||||
auto* character = m_Parent->GetCharacter();
|
||||
uint64_t coinsTotal = character->GetCoins();
|
||||
const uint64_t minCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMin;
|
||||
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathMin;
|
||||
if (coinsTotal >= minCoinsToLose) {
|
||||
const uint64_t maxCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMax;
|
||||
const float coinPercentageToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathPercent;
|
||||
const uint64_t maxCoinsToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathMax;
|
||||
const float coinPercentageToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathPercent;
|
||||
|
||||
uint64_t coinsToLose = std::max(static_cast<uint64_t>(coinsTotal * coinPercentageToLose), minCoinsToLose);
|
||||
coinsToLose = std::min(maxCoinsToLose, coinsToLose);
|
||||
|
@@ -922,7 +922,7 @@ void InventoryComponent::UnEquipItem(Item* item) {
|
||||
// Trigger property event
|
||||
if (PropertyManagementComponent::Instance() != nullptr && item->GetCount() > 0 && Inventory::FindInventoryTypeForLot(item->GetLot()) == MODELS) {
|
||||
PropertyManagementComponent::Instance()->GetParent()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
|
||||
dZoneManager::Instance()->GetZoneControlObject()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
|
||||
Game::zoneManager->GetZoneControlObject()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -26,7 +26,7 @@ std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent:
|
||||
|
||||
//! Initializer
|
||||
MissionComponent::MissionComponent(Entity* parent) : Component(parent) {
|
||||
m_LastUsedMissionOrderUID = dZoneManager::Instance()->GetUniqueMissionIdStartingValue();
|
||||
m_LastUsedMissionOrderUID = Game::zoneManager->GetUniqueMissionIdStartingValue();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
|
@@ -59,7 +59,7 @@ MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::stri
|
||||
m_MoverSubComponentType = eMoverSubComponentType::mover;
|
||||
m_MoverSubComponent = new MoverSubComponent(m_Parent->GetDefaultPosition());
|
||||
m_PathName = GeneralUtils::ASCIIToUTF16(pathName);
|
||||
m_Path = dZoneManager::Instance()->GetZone()->GetPath(pathName);
|
||||
m_Path = Game::zoneManager->GetZone()->GetPath(pathName);
|
||||
m_NoAutoStart = false;
|
||||
|
||||
if (m_Path == nullptr) {
|
||||
|
@@ -38,7 +38,7 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
|
||||
|
||||
instance = this;
|
||||
|
||||
const auto& worldId = dZoneManager::Instance()->GetZone()->GetZoneID();
|
||||
const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
|
||||
|
||||
const auto zoneId = worldId.GetMapID();
|
||||
const auto cloneId = worldId.GetCloneID();
|
||||
@@ -98,7 +98,7 @@ void PropertyManagementComponent::SetOwner(Entity* value) {
|
||||
}
|
||||
|
||||
std::vector<NiPoint3> PropertyManagementComponent::GetPaths() const {
|
||||
const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
|
||||
const auto zoneId = Game::zoneManager->GetZone()->GetWorldID();
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
"SELECT path FROM PropertyTemplate WHERE mapID = ?;");
|
||||
@@ -192,7 +192,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
|
||||
auto character = entity->GetCharacter();
|
||||
if (!character) return false;
|
||||
|
||||
auto* zone = dZoneManager::Instance()->GetZone();
|
||||
auto* zone = Game::zoneManager->GetZone();
|
||||
|
||||
const auto& worldId = zone->GetZoneID();
|
||||
const auto propertyZoneId = worldId.GetMapID();
|
||||
@@ -240,7 +240,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* zoneControlObject = dZoneManager::Instance()->GetZoneControlObject();
|
||||
auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) {
|
||||
script->OnZonePropertyRented(zoneControlObject, entity);
|
||||
}
|
||||
@@ -376,9 +376,9 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
info.spawnerID = persistentId;
|
||||
GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
|
||||
|
||||
const auto spawnerId = dZoneManager::Instance()->MakeSpawner(info);
|
||||
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
||||
|
||||
auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId);
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
|
||||
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
|
||||
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", info.spawnerID);
|
||||
@@ -433,7 +433,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
|
||||
const auto spawnerId = index->second;
|
||||
|
||||
auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId);
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
|
||||
models.erase(id);
|
||||
|
||||
@@ -496,7 +496,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY);
|
||||
|
||||
if (spawner != nullptr) {
|
||||
dZoneManager::Instance()->RemoveSpawner(spawner->m_Info.spawnerID);
|
||||
Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);
|
||||
} else {
|
||||
model->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
|
||||
}
|
||||
@@ -549,7 +549,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY);
|
||||
|
||||
if (spawner != nullptr) {
|
||||
dZoneManager::Instance()->RemoveSpawner(spawner->m_Info.spawnerID);
|
||||
Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);
|
||||
} else {
|
||||
model->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
|
||||
}
|
||||
@@ -652,9 +652,9 @@ void PropertyManagementComponent::Load() {
|
||||
|
||||
node->config = settings;
|
||||
|
||||
const auto spawnerId = dZoneManager::Instance()->MakeSpawner(info);
|
||||
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
||||
|
||||
auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId);
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
|
||||
auto* model = spawner->Spawn();
|
||||
|
||||
@@ -786,7 +786,7 @@ void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const
|
||||
author = m_Parent->GetObjectID();
|
||||
}
|
||||
|
||||
const auto& worldId = dZoneManager::Instance()->GetZone()->GetZoneID();
|
||||
const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
|
||||
const auto zoneId = worldId.GetMapID();
|
||||
|
||||
Game::logger->Log("Properties", "Getting property info for %d", zoneId);
|
||||
|
@@ -43,7 +43,7 @@ void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool con
|
||||
|
||||
GameMessages::SendPropertyRentalResponse(m_Parent->GetObjectID(), 0, 0, 0, 0, originator->GetSystemAddress());
|
||||
|
||||
auto* controller = dZoneManager::Instance()->GetZoneControlObject();
|
||||
auto* controller = Game::zoneManager->GetZoneControlObject();
|
||||
|
||||
controller->OnFireEventServerSide(m_Parent, "propertyRented");
|
||||
|
||||
|
@@ -49,7 +49,7 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
|
||||
|
||||
m_MainWorld = 1200;
|
||||
const auto worldID = Game::server->GetZoneID();
|
||||
if (dZoneManager::Instance()->CheckIfAccessibleZone((worldID/10)*10)) m_MainWorld = (worldID/10)*10;
|
||||
if (Game::zoneManager->CheckIfAccessibleZone((worldID/10)*10)) m_MainWorld = (worldID/10)*10;
|
||||
|
||||
m_ActivityID = 42;
|
||||
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
|
||||
@@ -105,7 +105,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
|
||||
// Calculate the vehicle's starting position.
|
||||
|
||||
auto* path = dZoneManager::Instance()->GetZone()->GetPath(
|
||||
auto* path = Game::zoneManager->GetZone()->GetPath(
|
||||
GeneralUtils::UTF16ToWTF8(m_PathName));
|
||||
|
||||
auto spawnPointEntities = Game::entityManager->GetEntitiesByLOT(4843);
|
||||
@@ -394,11 +394,11 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
if (m_SoloRacing || m_LoadedPlayers > 2) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, data->finished, (LWOOBJID)eRacingTaskParam::FINISH_WITH_PLACEMENT); // Finish in 1st place on a race
|
||||
if (data->finished == 1) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::WIN_RACE_IN_WORLD); // Finished first place in specific world.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::WIN_RACE_IN_WORLD); // Finished first place in specific world.
|
||||
}
|
||||
if (data->finished == m_LoadedPlayers) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::LAST_PLACE_FINISH); // Finished first place in specific world.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::LAST_PLACE_FINISH); // Finished first place in specific world.
|
||||
}
|
||||
}
|
||||
} else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
|
||||
@@ -650,11 +650,11 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
// Spawn imagination pickups
|
||||
auto* minSpawner = dZoneManager::Instance()->GetSpawnersByName(
|
||||
auto* minSpawner = Game::zoneManager->GetSpawnersByName(
|
||||
"ImaginationSpawn_Min")[0];
|
||||
auto* medSpawner = dZoneManager::Instance()->GetSpawnersByName(
|
||||
auto* medSpawner = Game::zoneManager->GetSpawnersByName(
|
||||
"ImaginationSpawn_Med")[0];
|
||||
auto* maxSpawner = dZoneManager::Instance()->GetSpawnersByName(
|
||||
auto* maxSpawner = Game::zoneManager->GetSpawnersByName(
|
||||
"ImaginationSpawn_Max")[0];
|
||||
|
||||
minSpawner->Activate();
|
||||
@@ -723,7 +723,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
// Race routines
|
||||
auto* path = dZoneManager::Instance()->GetZone()->GetPath(
|
||||
auto* path = Game::zoneManager->GetZone()->GetPath(
|
||||
GeneralUtils::UTF16ToWTF8(m_PathName));
|
||||
|
||||
for (auto& player : m_RacingPlayers) {
|
||||
|
@@ -149,7 +149,7 @@ void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
|
||||
|
||||
auto* character = player->GetCharacter();
|
||||
if (character != nullptr)
|
||||
character->SetLastNonInstanceZoneID(dZoneManager::Instance()->GetZone()->GetWorldID());
|
||||
character->SetLastNonInstanceZoneID(Game::zoneManager->GetZone()->GetWorldID());
|
||||
|
||||
for (Lobby* lobby : m_Queue) {
|
||||
if (lobby->players.size() < m_ActivityInfo.maxTeamSize || m_ActivityInfo.maxTeamSize == 1 && lobby->players.size() < m_ActivityInfo.maxTeams) {
|
||||
@@ -310,7 +310,7 @@ bool ScriptedActivityComponent::IsValidActivity(Entity* player) {
|
||||
}
|
||||
|
||||
ChatPackets::SendSystemMessage(player->GetSystemAddress(), u"Sorry, this activity is not ready.");
|
||||
static_cast<Player*>(player)->SendToZone(dZoneManager::Instance()->GetZone()->GetWorldID()); // Gets them out of this stuck state
|
||||
static_cast<Player*>(player)->SendToZone(Game::zoneManager->GetZone()->GetWorldID()); // Gets them out of this stuck state
|
||||
|
||||
return false;
|
||||
}*/
|
||||
|
@@ -26,7 +26,7 @@ TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo
|
||||
uint32_t triggerID;
|
||||
GeneralUtils::TryParse<uint32_t>(tokens.at(1), triggerID);
|
||||
|
||||
m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
|
||||
m_Trigger = Game::zoneManager->GetZone()->GetTrigger(sceneID, triggerID);
|
||||
|
||||
if (!m_Trigger) m_Trigger = new LUTriggers::Trigger();
|
||||
}
|
||||
@@ -409,25 +409,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
|
||||
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(args)) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Activate();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
|
||||
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(args)) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
|
||||
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(args)) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
|
||||
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(args)) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->DestroyAllEntities();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user