Move dZoneManager to game namespace (#1143)

* convert zone manager to game namespace

* Destroy logger last
This commit is contained in:
David Markowitz
2023-07-17 15:55:33 -07:00
committed by GitHub
parent 080a833144
commit 3e3148e910
55 changed files with 169 additions and 175 deletions

View File

@@ -241,7 +241,7 @@ void Character::DoQuickXMLDataParse() {
//To try and fix the AG landing into:
if (m_ZoneID == 1000 && Game::server->GetZoneID() == 1100) {
//sneakily insert our position:
auto pos = dZoneManager::Instance()->GetZone()->GetSpawnPos();
auto pos = Game::zoneManager->GetZone()->GetSpawnPos();
character->SetAttribute("lzx", pos.x);
character->SetAttribute("lzy", pos.y);
character->SetAttribute("lzz", pos.z);
@@ -296,7 +296,7 @@ void Character::UnlockEmote(int emoteID) {
void Character::SetBuildMode(bool buildMode) {
m_BuildMode = buildMode;
auto* controller = dZoneManager::Instance()->GetZoneControlObject();
auto* controller = Game::zoneManager->GetZoneControlObject();
controller->OnFireEventServerSide(m_OurEntity, buildMode ? "OnBuildModeEnter" : "OnBuildModeLeave");
}
@@ -312,7 +312,7 @@ void Character::SaveXMLToDatabase() {
character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
character->SetAttribute("cc", m_Coins);
auto zoneInfo = dZoneManager::Instance()->GetZone()->GetZoneID();
auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
// lzid garbage, binary concat of zoneID, zoneInstance and zoneClone
if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0) {
uint64_t lzidConcat = zoneInfo.GetCloneID();