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chore: Use TryParse for LDF parsing (#1206)
* LDF: Simplify parsing * Update GeneralUtils.h
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@@ -126,6 +126,11 @@ namespace GeneralUtils {
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template <typename T>
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T Parse(const char* value);
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template <>
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inline bool Parse(const char* value) {
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return std::stoi(value);
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}
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template <>
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inline int32_t Parse(const char* value) {
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return std::stoi(value);
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@@ -61,35 +61,33 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
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}
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case LDF_TYPE_S32: {
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try {
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int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
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returnValue = new LDFData<int32_t>(key, data);
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} catch (std::exception) {
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int32_t data;
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if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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returnValue = new LDFData<int32_t>(key, data);
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break;
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}
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case LDF_TYPE_FLOAT: {
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try {
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float data = strtof(ldfTypeAndValue.second.data(), &storage);
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returnValue = new LDFData<float>(key, data);
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} catch (std::exception) {
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float data;
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if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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returnValue = new LDFData<float>(key, data);
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break;
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}
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case LDF_TYPE_DOUBLE: {
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try {
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double data = strtod(ldfTypeAndValue.second.data(), &storage);
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returnValue = new LDFData<double>(key, data);
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} catch (std::exception) {
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double data;
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if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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returnValue = new LDFData<double>(key, data);
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break;
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}
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@@ -102,9 +100,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
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} else if (ldfTypeAndValue.second == "false") {
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data = 0;
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} else {
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try {
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data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
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} catch (std::exception) {
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if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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@@ -122,9 +118,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
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} else if (ldfTypeAndValue.second == "false") {
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data = false;
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} else {
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try {
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data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
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} catch (std::exception) {
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if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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@@ -135,24 +129,22 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
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}
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case LDF_TYPE_U64: {
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try {
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uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
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returnValue = new LDFData<uint64_t>(key, data);
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} catch (std::exception) {
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uint64_t data;
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if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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returnValue = new LDFData<uint64_t>(key, data);
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break;
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}
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case LDF_TYPE_OBJID: {
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try {
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LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
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returnValue = new LDFData<LWOOBJID>(key, data);
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} catch (std::exception) {
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LWOOBJID data;
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if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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returnValue = new LDFData<LWOOBJID>(key, data);
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break;
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}
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