mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-04-27 17:16:31 +00:00
add spawner handeling and reload to deleted exsiting entities
spawned don't get deleted yet
This commit is contained in:
parent
2c9a98313a
commit
3dc7b6ef7f
@ -15,6 +15,9 @@
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#include "Logger.h"
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#include "Logger.h"
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#include "BinaryPathFinder.h"
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#include "BinaryPathFinder.h"
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#include "EntityInfo.h"
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#include "EntityInfo.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include <fstream>
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#include <fstream>
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@ -28,6 +31,27 @@ void VanityUtilities::SpawnVanity() {
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}
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}
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const uint32_t zoneID = Game::server->GetZoneID();
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const uint32_t zoneID = Game::server->GetZoneID();
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if (!m_NPCs.empty()){
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for (auto& npc : m_NPCs) {
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if (npc.m_ID == LWOOBJID_EMPTY) continue;
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if (npc.m_LOT == 176){
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auto* spawner = Game::zoneManager->GetSpawner(npc.m_ID);
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if (!spawner) continue;
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Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);
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}
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auto* entity = Game::entityManager->GetEntity(npc.m_ID);
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if (!entity) continue;
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entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
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}
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m_NPCs.clear();
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}
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if (!m_Parties.empty()){
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m_Parties.clear();
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}
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if (!m_PartyPhrases.empty()){
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m_PartyPhrases.clear();
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}
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ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
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ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
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@ -66,6 +90,8 @@ void VanityUtilities::SpawnVanity() {
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}
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}
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auto& npc = npcList[npcIndex];
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auto& npc = npcList[npcIndex];
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// Skip spawners
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if (npc.m_LOT == 176) continue;
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taken.push_back(npcIndex);
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taken.push_back(npcIndex);
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@ -85,7 +111,6 @@ void VanityUtilities::SpawnVanity() {
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SetupNPCTalk(npcEntity);
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SetupNPCTalk(npcEntity);
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}
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}
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}
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}
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return;
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return;
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}
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}
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@ -111,9 +136,15 @@ void VanityUtilities::SpawnVanity() {
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new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
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new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
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};
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};
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}
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}
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if (npc.m_LOT == 176){
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auto* spawner = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
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if (!spawner) continue;
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npc.m_ID = spawner->m_Info.spawnerID;
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}
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// Spawn the NPC
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// Spawn the NPC
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auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
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auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf, npc.m_ID);
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if (!npcEntity) continue;
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npc.m_ID = npcEntity->GetObjectID();
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if (!npc.m_Phrases.empty()){
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if (!npc.m_Phrases.empty()){
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npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
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npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
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@ -149,13 +180,85 @@ void VanityUtilities::SpawnVanity() {
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}
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}
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}
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}
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Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position,
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Spawner* VanityUtilities::SpawnSpawner(LOT lot, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LDFBaseData*>& ldf){
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const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf) {
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SpawnerInfo spawnInfo = SpawnerInfo();
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SpawnerNode* node = new SpawnerNode();
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spawnInfo.templateID = lot;
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spawnInfo.spawnerID = ObjectIDManager::Instance()->GenerateObjectID();
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spawnInfo.templateScale = 1.0;
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node->position = position;
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node->rotation = rotation;
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node->config = ldf;
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spawnInfo.nodes.push_back(node);
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for (LDFBaseData* data : node->config) {
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if (data) {
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if (data->GetKey() == u"spawntemplate") {
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spawnInfo.templateID = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_name") {
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spawnInfo.name = data->GetValueAsString();
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}
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if (data->GetKey() == u"max_to_spawn") {
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spawnInfo.maxToSpawn = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_active_on_load") {
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spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"active_on_load") {
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spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"respawn") {
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if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
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{
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spawnInfo.respawnTime = std::stof(data->GetValueAsString());
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} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
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{
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spawnInfo.respawnTime = std::stoul(data->GetValueAsString()) / 1000;
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}
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}
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if (data->GetKey() == u"spawnsGroupOnSmash") {
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spawnInfo.spawnsOnSmash = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawnNetNameForSpawnGroupOnSmash") {
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spawnInfo.spawnOnSmashGroupName = data->GetValueAsString();
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}
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if (data->GetKey() == u"groupID") { // Load object groups
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std::string groupStr = data->GetValueAsString();
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spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
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spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
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}
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if (data->GetKey() == u"no_auto_spawn") {
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spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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if (data->GetKey() == u"no_timed_spawn") {
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spawnInfo.noTimedSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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if (data->GetKey() == u"spawnActivator") {
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spawnInfo.spawnActivator = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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}
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}
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auto* spawner = new Spawner(spawnInfo);
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Game::zoneManager->AddSpawner(spawnInfo.spawnerID, spawner);
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return spawner;
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}
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Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf, const LWOOBJID ID) {
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EntityInfo info;
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EntityInfo info;
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info.lot = lot;
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info.lot = lot;
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info.pos = position;
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info.pos = position;
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info.rot = rotation;
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info.rot = rotation;
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info.spawnerID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
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if (ID == LWOOBJID_EMPTY) info.spawnerID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
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else info.spawnerID = ID;
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info.settings = ldf;
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info.settings = ldf;
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auto* entity = Game::entityManager->CreateEntity(info);
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auto* entity = Game::entityManager->CreateEntity(info);
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@ -13,6 +13,7 @@ struct VanityNPCLocation
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struct VanityNPC
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struct VanityNPC
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{
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{
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LWOOBJID m_ID = LWOOBJID_EMPTY;
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std::string m_Name;
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std::string m_Name;
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LOT m_LOT;
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LOT m_LOT;
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std::vector<LOT> m_Equipment;
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std::vector<LOT> m_Equipment;
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@ -41,6 +42,14 @@ public:
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const NiPoint3& position,
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const NiPoint3& position,
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const NiQuaternion& rotation,
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const NiQuaternion& rotation,
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const std::vector<LOT>& inventory,
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const std::vector<LOT>& inventory,
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const std::vector<LDFBaseData*>& ldf,
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const LWOOBJID ID = LWOOBJID_EMPTY
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);
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static Spawner* SpawnSpawner(
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LOT lot,
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const NiPoint3& position,
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const NiQuaternion& rotation,
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const std::vector<LDFBaseData*>& ldf
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const std::vector<LDFBaseData*>& ldf
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);
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);
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