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https://github.com/DarkflameUniverse/DarkflameServer.git
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add spawner handeling and reload to deleted exsiting entities
spawned don't get deleted yet
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@@ -13,6 +13,7 @@ struct VanityNPCLocation
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struct VanityNPC
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{
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LWOOBJID m_ID = LWOOBJID_EMPTY;
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std::string m_Name;
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LOT m_LOT;
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std::vector<LOT> m_Equipment;
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@@ -41,6 +42,14 @@ public:
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const NiPoint3& position,
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const NiQuaternion& rotation,
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const std::vector<LOT>& inventory,
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const std::vector<LDFBaseData*>& ldf,
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const LWOOBJID ID = LWOOBJID_EMPTY
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);
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static Spawner* SpawnSpawner(
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LOT lot,
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const NiPoint3& position,
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const NiQuaternion& rotation,
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const std::vector<LDFBaseData*>& ldf
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);
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