chore: rename VehiclePhysics to HavokVehiclePhysics (#1331)

since that is it's true name
and there's another VehiclePhysics component that is simply named that
This commit is contained in:
Aaron Kimbrell
2023-12-04 09:20:41 -06:00
committed by GitHub
parent 731b828c12
commit 3d85f6639e
11 changed files with 51 additions and 51 deletions

View File

@@ -62,7 +62,7 @@
#include "ModelComponent.h"
#include "ZCompression.h"
#include "PetComponent.h"
#include "VehiclePhysicsComponent.h"
#include "HavokVehiclePhysicsComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "ModuleAssemblyComponent.h"
@@ -299,10 +299,10 @@ void Entity::Initialize() {
AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS) > 0) {
auto* vehiclePhysicsComponent = AddComponent<VehiclePhysicsComponent>();
vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
@@ -744,7 +744,7 @@ void Entity::Initialize() {
!HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) &&
!HasComponent(eReplicaComponentType::PROPERTY) &&
!HasComponent(eReplicaComponentType::RACING_CONTROL) &&
!HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)
!HasComponent(eReplicaComponentType::HAVOK_VEHICLE_PHYSICS)
)
//if (HasComponent(eReplicaComponentType::BASE_COMBAT_AI))
{
@@ -1023,9 +1023,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate);
}
VehiclePhysicsComponent* vehiclePhysicsComponent;
if (TryGetComponent(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
HavokVehiclePhysicsComponent* havokVehiclePhysicsComponent;
if (TryGetComponent(eReplicaComponentType::HAVOK_VEHICLE_PHYSICS, havokVehiclePhysicsComponent)) {
havokVehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
}
PhantomPhysicsComponent* phantomPhysicsComponent;
@@ -1846,7 +1846,7 @@ const NiPoint3& Entity::GetPosition() const {
return simple->GetPosition();
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
if (vehicel != nullptr) {
return vehicel->GetPosition();
@@ -1874,7 +1874,7 @@ const NiQuaternion& Entity::GetRotation() const {
return simple->GetRotation();
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
if (vehicel != nullptr) {
return vehicel->GetRotation();
@@ -1902,7 +1902,7 @@ void Entity::SetPosition(NiPoint3 position) {
simple->SetPosition(position);
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
if (vehicel != nullptr) {
vehicel->SetPosition(position);
@@ -1930,7 +1930,7 @@ void Entity::SetRotation(NiQuaternion rotation) {
simple->SetRotation(rotation);
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
if (vehicel != nullptr) {
vehicel->SetRotation(rotation);