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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 09:28:06 +00:00
throw away the old impl
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@@ -1,5 +1,6 @@
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set(DCOMPONENTS_TESTS
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"DestroyableComponentTests.cpp"
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"MovingPlatformComponentTests.cpp"
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)
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# Get the folder name and prepend it to the files above
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@@ -0,0 +1,158 @@
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#include "GameDependencies.h"
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#include <gtest/gtest.h>
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#include "BitStream.h"
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#include "Entity.h"
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#define _MOVING_PLATFORM_TEST
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#include "MovingPlatformComponent.h"
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#undef _MOVING_PLATFORM_TEST
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#include "eReplicaComponentType.h"
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class MovingPlatformComponentTests : public GameDependenciesTest {
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protected:
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std::unique_ptr<Entity> baseEntity;
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CBITSTREAM;
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uint32_t flags = 0;
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void SetUp() override {
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SetUpDependencies();
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baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
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auto* movingPlatformComponent = new MovingPlatformComponent(baseEntity.get(), "");
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baseEntity->AddComponent(eReplicaComponentType::MOVING_PLATFORM, movingPlatformComponent);
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auto moverPlatformSubComponent = std::make_unique<MoverPlatformSubComponent>();
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moverPlatformSubComponent->m_State = eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint;
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moverPlatformSubComponent->m_DesiredWaypointIndex = 1;
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moverPlatformSubComponent->m_PercentBetweenPoints = 2;
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moverPlatformSubComponent->m_Position = NiPoint3(3, 4, 5);
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moverPlatformSubComponent->m_CurrentWaypointIndex = 6;
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moverPlatformSubComponent->m_NextWaypointIndex = 7;
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moverPlatformSubComponent->m_IdleTimeElapsed = 8;
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moverPlatformSubComponent->m_MoveTimeElapsed = 11;
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moverPlatformSubComponent->m_IsDirty = true;
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moverPlatformSubComponent->m_InReverse = true;
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moverPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
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auto rotatorPlatformSubComponent = std::make_unique<RotatorPlatformSubComponent>();
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rotatorPlatformSubComponent->m_State = eMovementPlatformState::Travelling;
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rotatorPlatformSubComponent->m_DesiredWaypointIndex = 12;
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rotatorPlatformSubComponent->m_PercentBetweenPoints = 13;
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rotatorPlatformSubComponent->m_Position = NiPoint3(14, 15, 16);
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rotatorPlatformSubComponent->m_CurrentWaypointIndex = 17;
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rotatorPlatformSubComponent->m_NextWaypointIndex = 18;
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rotatorPlatformSubComponent->m_IdleTimeElapsed = 19;
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rotatorPlatformSubComponent->m_MoveTimeElapsed = 22;
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rotatorPlatformSubComponent->m_IsDirty = true;
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rotatorPlatformSubComponent->m_InReverse = true;
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rotatorPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
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auto simpleMoverPlatformSubComponent = std::make_unique<SimpleMoverPlatformSubComponent>();
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simpleMoverPlatformSubComponent->m_State = eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint;
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simpleMoverPlatformSubComponent->m_DesiredWaypointIndex = 23;
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simpleMoverPlatformSubComponent->m_PercentBetweenPoints = 24;
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simpleMoverPlatformSubComponent->m_Position = NiPoint3(25, 26, 27);
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simpleMoverPlatformSubComponent->m_CurrentWaypointIndex = 28;
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simpleMoverPlatformSubComponent->m_NextWaypointIndex = 29;
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simpleMoverPlatformSubComponent->m_IdleTimeElapsed = 30;
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simpleMoverPlatformSubComponent->m_MoveTimeElapsed = 33;
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simpleMoverPlatformSubComponent->m_IsDirty = true;
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simpleMoverPlatformSubComponent->m_InReverse = true;
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simpleMoverPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
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movingPlatformComponent->_AddPlatformSubComponent(std::move(moverPlatformSubComponent));
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movingPlatformComponent->_AddPlatformSubComponent(std::move(rotatorPlatformSubComponent));
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movingPlatformComponent->_AddPlatformSubComponent(std::move(simpleMoverPlatformSubComponent));
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movingPlatformComponent->_SetPath(u"ExamplePath");
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}
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void TearDown() override {
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TearDownDependencies();
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}
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};
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TEST_F(MovingPlatformComponentTests, MovingPlatformConstructionTest) {
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auto* movingPlatformComponent = baseEntity->GetComponent<MovingPlatformComponent>();
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ASSERT_NE(movingPlatformComponent, nullptr);
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uint32_t flags = 0;
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movingPlatformComponent->Serialize(&bitStream, true, flags);
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// read in the full BitStream and check the values match what they were set to above
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bool hasPlatformSubComponents = false;
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bitStream.Read(hasPlatformSubComponents);
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ASSERT_TRUE(hasPlatformSubComponents);
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bool dirtyPathInfo;
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bitStream.Read(dirtyPathInfo);
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ASSERT_TRUE(dirtyPathInfo);
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bool hasPath;
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bitStream.Read(hasPath);
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ASSERT_TRUE(hasPath);
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std::u16string pathName;
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uint16_t pathNameLength;
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bitStream.Read(pathNameLength);
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pathName.resize(pathNameLength);
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bitStream.ReadBits(reinterpret_cast<unsigned char*>(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2);
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ASSERT_EQ(pathName, u"ExamplePath");
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uint32_t pathStartIndex;
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bitStream.Read(pathStartIndex);
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ASSERT_EQ(pathStartIndex, 1);
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bool isInReverse;
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bitStream.Read(isInReverse);
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ASSERT_TRUE(isInReverse);
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bool hasPlatformData;
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bitStream.Read(hasPlatformData);
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ASSERT_TRUE(hasPlatformData);
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eMoverSubComponentType platformType;
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bitStream.Read(platformType);
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ASSERT_EQ(platformType, eMoverSubComponentType::Mover);
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bool isDirty;
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bitStream.Read(isDirty);
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ASSERT_TRUE(isDirty);
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eMovementPlatformState state;
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bitStream.Read(state);
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ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
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int32_t desiredWaypointIndex;
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bitStream.Read(desiredWaypointIndex);
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ASSERT_EQ(desiredWaypointIndex, 1);
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bool shouldStopAtDesiredWaypoint;
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bitStream.Read(shouldStopAtDesiredWaypoint);
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ASSERT_TRUE(shouldStopAtDesiredWaypoint);
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bool isInReverse2;
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bitStream.Read(isInReverse2);
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ASSERT_TRUE(isInReverse2);
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float percentBetweenPoints;
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bitStream.Read(percentBetweenPoints);
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ASSERT_EQ(percentBetweenPoints, 2);
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NiPoint3 position;
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bitStream.Read(position.x);
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bitStream.Read(position.y);
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bitStream.Read(position.z);
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ASSERT_EQ(position, NiPoint3(3, 4, 5));
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uint32_t currentWaypointIndex;
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bitStream.Read(currentWaypointIndex);
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ASSERT_EQ(currentWaypointIndex, 6);
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uint32_t nextWaypointIndex;
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bitStream.Read(nextWaypointIndex);
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ASSERT_EQ(nextWaypointIndex, 7);
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float idleTimeElapsed;
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bitStream.Read(idleTimeElapsed);
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ASSERT_EQ(idleTimeElapsed, 8);
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float moveTimeElapsed;
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bitStream.Read(moveTimeElapsed);
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ASSERT_EQ(moveTimeElapsed, 11);
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}
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