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synced 2025-12-20 03:30:18 +00:00
throw away the old impl
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@@ -71,7 +71,7 @@ namespace GameMessages {
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void SendStartPathing(Entity* entity);
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void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
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int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
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eMovementPlatformState movementState = eMovementPlatformState::Moving);
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eMovementPlatformState movementState = eMovementPlatformState::Travelling);
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void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
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void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
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