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throw away the old impl
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@@ -362,7 +362,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
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iIndex = 0;
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nextIndex = 0;
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bStopAtDesiredWaypoint = true;
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movementState = eMovementPlatformState::Stationary;
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movementState = eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint;
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}
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bitStream.Write(entity->GetObjectID());
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