add check for jetpack

Update LeaderboardManager.cpp
This commit is contained in:
David Markowitz 2025-04-08 15:40:38 -07:00
parent 99f6cf2d92
commit 3cdb02ff49
2 changed files with 9 additions and 0 deletions

@ -268,6 +268,9 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
}
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
const auto* const playerEntity = Game::entityManager->GetEntity(playerID);
if (playerEntity && playerEntity->GetVar<bool>(u"cheated_score")) return;
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);

@ -42,6 +42,10 @@
#include <ranges>
namespace {
std::vector<LOT> g_RestrictedLOTs = {1727,};
};
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
@ -870,6 +874,8 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
}
}
return;
} else if (std::ranges::find(g_RestrictedLOTs, item->GetLot()) != g_RestrictedLOTs.end()) {
m_Parent->SetVar<bool>(u"cheated_score", true);
}
const auto building = character->GetBuildMode();