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add check for jetpack
Update LeaderboardManager.cpp
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parent
99f6cf2d92
commit
3cdb02ff49
dGame
@ -268,6 +268,9 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
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const auto* const playerEntity = Game::entityManager->GetEntity(playerID);
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if (playerEntity && playerEntity->GetVar<bool>(u"cheated_score")) return;
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const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
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const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);
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@ -42,6 +42,10 @@
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#include <ranges>
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namespace {
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std::vector<LOT> g_RestrictedLOTs = {1727,};
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};
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InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
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this->m_Dirty = true;
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this->m_Equipped = {};
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@ -870,6 +874,8 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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}
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}
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return;
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} else if (std::ranges::find(g_RestrictedLOTs, item->GetLot()) != g_RestrictedLOTs.end()) {
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m_Parent->SetVar<bool>(u"cheated_score", true);
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}
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const auto building = character->GetBuildMode();
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