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feat(messages): read ModifyGhostingDistance
LWOCharacterComponent sends ModifyGhostingDistance (1485: an optional fDistanceScalar, default 1) on load. All 239 live packets were the single byte 00 (default scale), so there is nothing for the server to change; it was logged as an unknown game message. It is now read and ignored. Check in game: nothing changes; the world server log no longer has "Received Unknown GM ... 1485" on each load. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -12,6 +12,7 @@
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#include "Entity.h"
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#include "InventoryComponent.h"
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#include "InventoryMessages.h"
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#include "MovementMessages.h"
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#include "PlayerMessages.h"
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#include <memory>
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@@ -144,3 +145,13 @@ TEST_F(ClientMessagesTests, ResyncEquipmentResendsTheEquipment) {
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ASSERT_TRUE(resent.Read(equipmentSent));
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EXPECT_TRUE(equipmentSent);
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}
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// ModifyGhostingDistance (1485): an optional scale, default 1. Every one of the 239 live packets was the default.
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TEST_F(ClientMessagesTests, ModifyGhostingDistanceMatchesLiveCapture) {
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auto msg = FromLiveClientCapture<GameMessages::ModifyGhostingDistance>(std::string(PLAYER_HEADER) + "cd05" + "00");
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EXPECT_EQ(msg.fDistanceScalar, 1.0f);
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msg.fDistanceScalar = 0.5f;
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EXPECT_EQ(RoundTrip(msg).fDistanceScalar, 0.5f);
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ExpectTruncatedFails(msg);
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msg.Handle(*player, UNASSIGNED_SYSTEM_ADDRESS); // nothing to do
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}
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