feat(messages): read ModifyGhostingDistance

LWOCharacterComponent sends ModifyGhostingDistance (1485: an optional
fDistanceScalar, default 1) on load. All 239 live packets were
the single byte 00 (default scale), so there is nothing for the server to
change; it was logged as an unknown game message. It is now read and
ignored.

Check in game: nothing changes; the world server log no longer has
"Received Unknown GM ... 1485" on each load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 03:25:15 -05:00
parent 3672b64dec
commit 3c7f93dac4
4 changed files with 32 additions and 0 deletions

View File

@@ -253,6 +253,17 @@ namespace GameMessages {
LWOOBJID possessedObjID{ LWOOBJID_EMPTY }; // optional
};
// Client -> server. LWOCharacterComponent sends it on load: a scale for the distance at which objects are ghosted
// for this player. All 239 live packets left the optional scale at its default (1), so the server keeps its own
// ghosting distances.
struct ModifyGhostingDistance : public NetGameMsg {
ModifyGhostingDistance() : NetGameMsg(MessageType::Game::MODIFY_GHOSTING_DISTANCE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
float fDistanceScalar{ 1.0f }; // optional
};
// Client -> server.
struct ToggleGhostReferenceOverride : public NetGameMsg {
ToggleGhostReferenceOverride() : NetGameMsg(MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE) {}