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feat(messages): read ModifyGhostingDistance
LWOCharacterComponent sends ModifyGhostingDistance (1485: an optional fDistanceScalar, default 1) on load. All 239 live packets were the single byte 00 (default scale), so there is nothing for the server to change; it was logged as an unknown game message. It is now read and ignored. Check in game: nothing changes; the world server log no longer has "Received Unknown GM ... 1485" on each load. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -220,6 +220,7 @@ namespace {
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{ ACKNOWLEDGE_POSSESSION, []() { return std::make_unique<AcknowledgePossession>(); } },
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{ TOGGLE_GHOST_REFERENCE_OVERRIDE, []() { return std::make_unique<ToggleGhostReferenceOverride>(); } },
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{ SET_GHOST_REFERENCE_POSITION, []() { return std::make_unique<SetGhostReferencePosition>(); } },
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{ MODIFY_GHOSTING_DISTANCE, []() { return std::make_unique<ModifyGhostingDistance>(); } },
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};
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};
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