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good enough
the client code for this is a mess and should load everything at once or use non race condition code
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@@ -677,6 +677,9 @@ namespace GameMessages {
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void HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
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// This is a client gm however its default values are exactly what we need to get around the invisible inventory item issues.
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void SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr);
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};
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#endif // GAMEMESSAGES_H
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