feat(property): zone position and build height come from PropertyTemplate

DownloadPropertyData sent the same zonePosition (548, 406, 178) and a
maxBuildHeight of 128 for every property. Both now come from the
property's PropertyTemplate row (zoneX/zoneY/zoneZ, maxBuildHeight), the
same row the template ID, vendor map and spawn name already come from.
A map with no row still sends the old values.

Live rows: Avant Gardens small (1150) keeps 548/406/178 and 128; Avant
Gardens medium (1151) is 428/413/82 with a build height of 256; the
Nimbus Station (1250, 1251), Gnarled Forest (1350) and Forbidden Valley
(1450) properties get their own positions with 128.

Check in game: on the medium Avant Gardens property (1151) models can be
placed higher than before (up to 256), and on the small one (1150) the
limit is unchanged; on the other worlds' properties the property screens
(plaque, news/claim UI) still show and building works as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 04:18:04 -05:00
parent 3ef7967512
commit 3b127cfa0e
3 changed files with 13 additions and 3 deletions

View File

@@ -25,7 +25,11 @@ void CDPropertyTemplateTable::LoadValuesFromDatabase() {
static_cast<uint32_t>(tableData.getIntField("id", -1)),
static_cast<uint32_t>(tableData.getIntField("mapID", -1)),
static_cast<uint32_t>(tableData.getIntField("vendorMapID", -1)),
tableData.getStringField("spawnName", "")
tableData.getStringField("spawnName", ""),
tableData.getFloatField("zoneX", 548.0f),
tableData.getFloatField("zoneY", 406.0f),
tableData.getFloatField("zoneZ", 178.0f),
tableData.getFloatField("maxBuildHeight", 128.0f)
};
entries.push_back(entry);

View File

@@ -6,6 +6,12 @@ struct CDPropertyTemplate {
uint32_t mapID;
uint32_t vendorMapID;
std::string spawnName;
// Sent to the client in DownloadPropertyData; the defaults are what was sent
// for every property before these columns were read
float zoneX = 548.0f;
float zoneY = 406.0f;
float zoneZ = 178.0f;
float maxBuildHeight = 128.0f;
};
class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable, std::vector<CDPropertyTemplate>> {