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fix console sound (#1547)
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parent
b8b2b687e2
commit
3a6123fe36
@ -17,7 +17,9 @@ void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
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inv->RemoveItem(6194, bricksToTake);
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inv->RemoveItem(6194, bricksToTake);
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//play sound
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//play sound
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), "947d0d52-c7f8-4516-8dee-e1593a7fd1d1");
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if (self->HasVar(u"sound1")) {
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), self->GetVarAsString(u"sound1"));
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}
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//figure out which faction the player belongs to:
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//figure out which faction the player belongs to:
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auto character = user->GetCharacter();
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auto character = user->GetCharacter();
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@ -39,7 +39,7 @@ void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) {
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const auto useSound = self->GetVar<std::string>(u"sound1");
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const auto useSound = self->GetVar<std::string>(u"sound1");
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if (!useSound.empty()) {
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if (!useSound.empty()) {
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound);
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound);
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}
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}
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// Player must be in faction to interact with this entity.
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// Player must be in faction to interact with this entity.
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