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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
Resolved some more comments
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17a62d95e0
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@ -24,7 +24,7 @@
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaPacketType.h"
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#include "ServerPreconditions.hpp"
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#include "ServerPreconditions.h"
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// Configure which zones have ghosting disabled, mostly small worlds.
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std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = {
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@ -7,24 +7,27 @@
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#include "ChatPackets.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "ServerPreconditions.hpp"
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#include "ServerPreconditions.h"
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#include "MovementAIComponent.h"
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#include "BaseCombatAIComponent.h"
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using namespace Cinema::Recording;
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namespace {
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std::unordered_map<LWOOBJID, Recorder*> m_Recorders = {};
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std::unordered_map<int32_t, std::string> m_EffectAnimations = {};
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}
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Recorder::Recorder() {
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this->m_StartTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
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this->m_IsRecording = false;
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this->m_LastRecordTime = this->m_StartTime;
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}
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Recorder::~Recorder() {
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}
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Recorder::~Recorder() = default;
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void Recorder::AddRecord(Record* record)
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{
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@ -522,8 +525,6 @@ void Cinema::Recording::Recorder::RegisterEffectForActor(LWOOBJID actorID, const
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m_EffectAnimations.emplace(effectId, animationName);
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result.finalize();
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recorder->AddRecord(new AnimationRecord(animationName));
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}
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}
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@ -4,7 +4,7 @@
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#include <tinyxml2.h>
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#include "ServerPreconditions.hpp"
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#include "ServerPreconditions.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "MissionComponent.h"
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@ -1,14 +1,16 @@
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#include "ServerPreconditions.hpp"
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#include "ServerPreconditions.h"
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#include "tinyxml2.h"
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using namespace ServerPreconditions;
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std::unordered_map<LOT, std::vector<std::pair<bool, PreconditionExpression>>> ServerPreconditions::m_Preconditions;
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namespace {
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std::unordered_map<LOT, std::vector<std::pair<bool, PreconditionExpression>>> m_Preconditions;
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std::unordered_map<LWOOBJID, LWOOBJID> ServerPreconditions::m_SoloActors;
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std::unordered_map<LWOOBJID, LWOOBJID> m_SoloActors;
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std::unordered_map<LWOOBJID, std::unordered_set<LWOOBJID>> ServerPreconditions::m_ExcludeForPlayer;
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std::unordered_map<LWOOBJID, std::unordered_set<LWOOBJID>> m_ExcludeForPlayer;
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}
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void ServerPreconditions::LoadPreconditions(std::string file) {
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tinyxml2::XMLDocument doc;
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@ -15,12 +15,6 @@ class Entity;
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namespace ServerPreconditions
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{
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extern std::unordered_map<LOT, std::vector<std::pair<bool, PreconditionExpression>>> m_Preconditions;
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extern std::unordered_map<LWOOBJID, LWOOBJID> m_SoloActors;
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extern std::unordered_map<LWOOBJID, std::unordered_set<LWOOBJID>> m_ExcludeForPlayer;
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/**
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* @brief Loads the preconditions from the given file.
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*
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@ -87,7 +87,7 @@
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#include "CDZoneTableTable.h"
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#include "Recorder.h"
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#include "ServerPreconditions.hpp"
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#include "ServerPreconditions.h"
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#include "Prefab.h"
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#include "Scene.h"
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@ -953,7 +953,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (record) {
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record->Act(actor);
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} else {
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Game::logger->Log("SlashCommandHandler", "Failed to get recorder for objectID: %llu", entity->GetObjectID());
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LOG("Failed to get recorder for objectID: %llu", entity->GetObjectID());
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}
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}
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@ -981,7 +981,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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}
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} else {
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Game::logger->Log("SlashCommandHandler", "Failed to get recorder for objectID: %llu", entity->GetObjectID());
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LOG("Failed to get recorder for objectID: %llu", entity->GetObjectID());
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}
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}
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@ -995,7 +995,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (record) {
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record->SaveToFile(args[0]);
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} else {
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Game::logger->Log("SlashCommandHandler", "Failed to get recorder for objectID: %llu", entity->GetObjectID());
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LOG("Failed to get recorder for objectID: %llu", entity->GetObjectID());
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}
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}
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@ -1005,7 +1005,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (record) {
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Cinema::Recording::Recorder::AddRecording(entity->GetObjectID(), record);
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} else {
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Game::logger->Log("SlashCommandHandler", "Failed to load recording from file: %s", args[0].c_str());
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LOG("Failed to load recording from file: %s", args[0].c_str());
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}
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}
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@ -75,7 +75,7 @@
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#include "EntityManager.h"
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#include "CheatDetection.h"
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#include "ServerPreconditions.hpp"
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#include "ServerPreconditions.h"
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#include "Scene.h"
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namespace Game {
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