don't do things if the web server isn't enabled

This commit is contained in:
Aaron Kimbre
2025-01-31 23:02:14 -06:00
parent 5839a888bb
commit 394fcc050c
3 changed files with 12 additions and 11 deletions

View File

@@ -93,19 +93,17 @@ int main(int argc, char** argv) {
}
// setup the chat api web server
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
if (web_server_enabled && !Game::web.Startup("localhost", web_server_port)) {
// if we want the web api and it fails to start, exit
if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
// if we want the web server and it fails to start, exit
LOG("Failed to start web server, shutting down.");
Database::Destroy("ChatServer");
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
}
if (web_server_enabled) {
ChatWeb::RegisterRoutes();
}
if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
//Find out the master's IP:
std::string masterIP;
@@ -169,10 +167,8 @@ int main(int argc, char** argv) {
packet = nullptr;
}
//Check and handle web requests:
if (web_server_enabled) {
Game::web.ReceiveRequests();
}
// Check and handle web requests:
if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
//Push our log every 30s:
if (framesSinceLastFlush >= logFlushTime) {