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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 08:58:04 +00:00
don't do things if the web server isn't enabled
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@@ -93,19 +93,17 @@ int main(int argc, char** argv) {
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}
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// setup the chat api web server
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
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if (web_server_enabled && !Game::web.Startup("localhost", web_server_port)) {
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// if we want the web api and it fails to start, exit
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if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
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// if we want the web server and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("ChatServer");
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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if (web_server_enabled) {
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ChatWeb::RegisterRoutes();
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}
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if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
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//Find out the master's IP:
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std::string masterIP;
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@@ -169,10 +167,8 @@ int main(int argc, char** argv) {
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packet = nullptr;
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}
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//Check and handle web requests:
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if (web_server_enabled) {
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Game::web.ReceiveRequests();
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}
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// Check and handle web requests:
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if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
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//Push our log every 30s:
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if (framesSinceLastFlush >= logFlushTime) {
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