mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
snake part scripts
This commit is contained in:
parent
f56f0a48fd
commit
393c87e671
@ -308,6 +308,11 @@
|
|||||||
#include "WildGfGlowbug.h"
|
#include "WildGfGlowbug.h"
|
||||||
#include "WildAmbientCrab.h"
|
#include "WildAmbientCrab.h"
|
||||||
#include "WildMedusa.h"
|
#include "WildMedusa.h"
|
||||||
|
#include "WildSnake01.h"
|
||||||
|
#include "WildSnake02.h"
|
||||||
|
#include "WildSnake03.h"
|
||||||
|
#include "WildSnake04.h"
|
||||||
|
#include "WildSnake05.h"
|
||||||
#include "WildPants.h"
|
#include "WildPants.h"
|
||||||
#include "WildNinjaStudent.h"
|
#include "WildNinjaStudent.h"
|
||||||
#include "WildNinjaSensei.h"
|
#include "WildNinjaSensei.h"
|
||||||
@ -927,13 +932,13 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
|||||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_01.lua")
|
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_01.lua")
|
||||||
script = new WildSnake01();
|
script = new WildSnake01();
|
||||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_02.lua")
|
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_02.lua")
|
||||||
script = new WildSnake01();
|
script = new WildSnake02();
|
||||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_03.lua")
|
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_03.lua")
|
||||||
script = new WildSnake01();
|
script = new WildSnake03();
|
||||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_04.lua")
|
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_04.lua")
|
||||||
script = new WildSnake01();
|
script = new WildSnake04();
|
||||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_05.lua")
|
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_05.lua")
|
||||||
script = new WildSnake01();
|
script = new WildSnake05();
|
||||||
|
|
||||||
// handle invalid script reporting if the path is greater than zero and it's not an ignored script
|
// handle invalid script reporting if the path is greater than zero and it's not an ignored script
|
||||||
// information not really needed for sys admins but is for developers
|
// information not really needed for sys admins but is for developers
|
||||||
|
@ -9,4 +9,9 @@ set(DSCRIPTS_SOURCES_AI_WILD
|
|||||||
"WildNinjaStudent.cpp"
|
"WildNinjaStudent.cpp"
|
||||||
"WildNinjaSensei.cpp"
|
"WildNinjaSensei.cpp"
|
||||||
"WildPants.cpp"
|
"WildPants.cpp"
|
||||||
|
"WildSnake01.cpp"
|
||||||
|
"WildSnake02.cpp"
|
||||||
|
"WildSnake03.cpp"
|
||||||
|
"WildSnake04.cpp"
|
||||||
|
"WildSnake05.cpp"
|
||||||
PARENT_SCOPE)
|
PARENT_SCOPE)
|
||||||
|
38
dScripts/ai/WILD/WildSnake01.cpp
Normal file
38
dScripts/ai/WILD/WildSnake01.cpp
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
#include "WildSnake01.h"
|
||||||
|
#include "EntityManager.h"
|
||||||
|
#include "DestroyableComponent.h"
|
||||||
|
#include "RenderComponent.h"
|
||||||
|
|
||||||
|
void WildSnake01::OnStartup(Entity* self) {
|
||||||
|
self->AddTimer("SnakeStartup",0.2f);
|
||||||
|
self->AddTimer("SnakeFollow",0.3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake01::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||||
|
if (name == "next4"){
|
||||||
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||||
|
if (destroyableComponent) destroyableComponent->SetFaction(4);
|
||||||
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||||
|
if (renderComponent) renderComponent->PlayEffect(634, u"purple", "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake01::OnTimerDone(Entity* self, std::string timerName) {
|
||||||
|
if (timerName == "SnakeStartup"){
|
||||||
|
self->AddToGroup("snakesonaplane");
|
||||||
|
} else if (timerName == "SnakeFollow") {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake && snake->GetLOT() == 6602){
|
||||||
|
// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake01::OnDie(Entity* self, Entity* killer) {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake) snake->NotifyObject(self, "next5");
|
||||||
|
}
|
||||||
|
}
|
10
dScripts/ai/WILD/WildSnake01.h
Normal file
10
dScripts/ai/WILD/WildSnake01.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "CppScripts.h"
|
||||||
|
|
||||||
|
class WildSnake01 : public CppScripts::Script {
|
||||||
|
public:
|
||||||
|
void OnStartup(Entity* self) override;
|
||||||
|
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
|
||||||
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||||
|
void OnDie(Entity* self, Entity* killer) override;
|
||||||
|
};
|
38
dScripts/ai/WILD/WildSnake02.cpp
Normal file
38
dScripts/ai/WILD/WildSnake02.cpp
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
#include "WildSnake02.h"
|
||||||
|
#include "EntityManager.h"
|
||||||
|
#include "DestroyableComponent.h"
|
||||||
|
#include "RenderComponent.h"
|
||||||
|
|
||||||
|
void WildSnake02::OnStartup(Entity* self) {
|
||||||
|
self->AddTimer("SnakeStartup",0.2f);
|
||||||
|
self->AddTimer("SnakeFollow",0.3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake02::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||||
|
if (name == "next3"){
|
||||||
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||||
|
if (destroyableComponent) destroyableComponent->SetFaction(4);
|
||||||
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||||
|
if (renderComponent) renderComponent->PlayEffect(634, u"blue", "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake02::OnTimerDone(Entity* self, std::string timerName) {
|
||||||
|
if (timerName == "SnakeStartup"){
|
||||||
|
self->AddToGroup("snakesonaplane");
|
||||||
|
} else if (timerName == "SnakeFollow") {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake && snake->GetLOT() == 6564){
|
||||||
|
// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake02::OnDie(Entity* self, Entity* killer) {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake) snake->NotifyObject(self, "next4");
|
||||||
|
}
|
||||||
|
}
|
10
dScripts/ai/WILD/WildSnake02.h
Normal file
10
dScripts/ai/WILD/WildSnake02.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "CppScripts.h"
|
||||||
|
|
||||||
|
class WildSnake02 : public CppScripts::Script {
|
||||||
|
public:
|
||||||
|
void OnStartup(Entity* self) override;
|
||||||
|
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
|
||||||
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||||
|
void OnDie(Entity* self, Entity* killer) override;
|
||||||
|
};
|
38
dScripts/ai/WILD/WildSnake03.cpp
Normal file
38
dScripts/ai/WILD/WildSnake03.cpp
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
#include "WildSnake03.h"
|
||||||
|
#include "EntityManager.h"
|
||||||
|
#include "DestroyableComponent.h"
|
||||||
|
#include "RenderComponent.h"
|
||||||
|
|
||||||
|
void WildSnake03::OnStartup(Entity* self) {
|
||||||
|
self->AddTimer("SnakeStartup",0.2f);
|
||||||
|
self->AddTimer("SnakeFollow",0.3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake03::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||||
|
if (name == "next2"){
|
||||||
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||||
|
if (destroyableComponent) destroyableComponent->SetFaction(4);
|
||||||
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||||
|
if (renderComponent) renderComponent->PlayEffect(634, u"green", "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake03::OnTimerDone(Entity* self, std::string timerName) {
|
||||||
|
if (timerName == "SnakeStartup"){
|
||||||
|
self->AddToGroup("snakesonaplane");
|
||||||
|
} else if (timerName == "SnakeFollow") {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake && snake->GetLOT() == 6565){
|
||||||
|
// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake03::OnDie(Entity* self, Entity* killer) {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake) snake->NotifyObject(self, "next3");
|
||||||
|
}
|
||||||
|
}
|
10
dScripts/ai/WILD/WildSnake03.h
Normal file
10
dScripts/ai/WILD/WildSnake03.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "CppScripts.h"
|
||||||
|
|
||||||
|
class WildSnake03 : public CppScripts::Script {
|
||||||
|
public:
|
||||||
|
void OnStartup(Entity* self) override;
|
||||||
|
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
|
||||||
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||||
|
void OnDie(Entity* self, Entity* killer) override;
|
||||||
|
};
|
38
dScripts/ai/WILD/WildSnake04.cpp
Normal file
38
dScripts/ai/WILD/WildSnake04.cpp
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
#include "WildSnake04.h"
|
||||||
|
#include "EntityManager.h"
|
||||||
|
#include "DestroyableComponent.h"
|
||||||
|
#include "RenderComponent.h"
|
||||||
|
|
||||||
|
void WildSnake04::OnStartup(Entity* self) {
|
||||||
|
self->AddTimer("SnakeStartup",0.2f);
|
||||||
|
self->AddTimer("SnakeFollow",0.3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake04::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||||
|
if (name == "next1"){
|
||||||
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||||
|
if (destroyableComponent) destroyableComponent->SetFaction(4);
|
||||||
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||||
|
if (renderComponent) renderComponent->PlayEffect(634, u"yellow", "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake04::OnTimerDone(Entity* self, std::string timerName) {
|
||||||
|
if (timerName == "SnakeStartup"){
|
||||||
|
self->AddToGroup("snakesonaplane");
|
||||||
|
} else if (timerName == "SnakeFollow") {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake && snake->GetLOT() == 6566){
|
||||||
|
// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake04::OnDie(Entity* self, Entity* killer) {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake) snake->NotifyObject(self, "next2");
|
||||||
|
}
|
||||||
|
}
|
10
dScripts/ai/WILD/WildSnake04.h
Normal file
10
dScripts/ai/WILD/WildSnake04.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "CppScripts.h"
|
||||||
|
|
||||||
|
class WildSnake04 : public CppScripts::Script {
|
||||||
|
public:
|
||||||
|
void OnStartup(Entity* self) override;
|
||||||
|
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
|
||||||
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||||
|
void OnDie(Entity* self, Entity* killer) override;
|
||||||
|
};
|
35
dScripts/ai/WILD/WildSnake05.cpp
Normal file
35
dScripts/ai/WILD/WildSnake05.cpp
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
#include "WildSnake05.h"
|
||||||
|
#include "EntityManager.h"
|
||||||
|
#include "DestroyableComponent.h"
|
||||||
|
#include "RenderComponent.h"
|
||||||
|
|
||||||
|
void WildSnake05::OnStartup(Entity* self) {
|
||||||
|
self->AddTimer("SnakeStartup",0.2f);
|
||||||
|
self->AddTimer("SnakeFollow",0.3f);
|
||||||
|
self->AddTimer("SnakeGlow",2.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake05::OnTimerDone(Entity* self, std::string timerName) {
|
||||||
|
if (timerName == "SnakeStartup"){
|
||||||
|
self->AddToGroup("snakesonaplane");
|
||||||
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||||
|
if (destroyableComponent) destroyableComponent->SetFaction(4);
|
||||||
|
} else if (timerName == "SnakeFollow") {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake && snake->GetLOT() == 6566){
|
||||||
|
// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (timerName == "SnakeGlow") {
|
||||||
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||||
|
if (renderComponent) renderComponent->PlayEffect(634, u"red", "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WildSnake05::OnDie(Entity* self, Entity* killer) {
|
||||||
|
auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
|
||||||
|
for (const auto &snake : snakes) {
|
||||||
|
if (snake) snake->NotifyObject(self, "next1");
|
||||||
|
}
|
||||||
|
}
|
9
dScripts/ai/WILD/WildSnake05.h
Normal file
9
dScripts/ai/WILD/WildSnake05.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "CppScripts.h"
|
||||||
|
|
||||||
|
class WildSnake05 : public CppScripts::Script {
|
||||||
|
public:
|
||||||
|
void OnStartup(Entity* self) override;
|
||||||
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||||
|
void OnDie(Entity* self, Entity* killer) override;
|
||||||
|
};
|
Loading…
Reference in New Issue
Block a user