mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
snake part scripts
This commit is contained in:
parent
f56f0a48fd
commit
393c87e671
@ -308,6 +308,11 @@
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#include "WildGfGlowbug.h"
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#include "WildGfGlowbug.h"
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#include "WildAmbientCrab.h"
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#include "WildAmbientCrab.h"
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#include "WildMedusa.h"
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#include "WildMedusa.h"
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#include "WildSnake01.h"
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#include "WildSnake02.h"
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#include "WildSnake03.h"
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#include "WildSnake04.h"
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#include "WildSnake05.h"
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#include "WildPants.h"
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#include "WildPants.h"
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#include "WildNinjaStudent.h"
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#include "WildNinjaStudent.h"
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#include "WildNinjaSensei.h"
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#include "WildNinjaSensei.h"
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@ -927,13 +932,13 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_01.lua")
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_01.lua")
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script = new WildSnake01();
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script = new WildSnake01();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_02.lua")
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_02.lua")
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script = new WildSnake01();
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script = new WildSnake02();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_03.lua")
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_03.lua")
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script = new WildSnake01();
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script = new WildSnake03();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_04.lua")
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_04.lua")
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script = new WildSnake01();
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script = new WildSnake04();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_05.lua")
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_05.lua")
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script = new WildSnake01();
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script = new WildSnake05();
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// handle invalid script reporting if the path is greater than zero and it's not an ignored script
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// handle invalid script reporting if the path is greater than zero and it's not an ignored script
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// information not really needed for sys admins but is for developers
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// information not really needed for sys admins but is for developers
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@ -9,4 +9,9 @@ set(DSCRIPTS_SOURCES_AI_WILD
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"WildNinjaStudent.cpp"
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"WildNinjaStudent.cpp"
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"WildNinjaSensei.cpp"
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"WildNinjaSensei.cpp"
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"WildPants.cpp"
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"WildPants.cpp"
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"WildSnake01.cpp"
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"WildSnake02.cpp"
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"WildSnake03.cpp"
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"WildSnake04.cpp"
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"WildSnake05.cpp"
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PARENT_SCOPE)
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PARENT_SCOPE)
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38
dScripts/ai/WILD/WildSnake01.cpp
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38
dScripts/ai/WILD/WildSnake01.cpp
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#include "WildSnake01.h"
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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#include "RenderComponent.h"
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void WildSnake01::OnStartup(Entity* self) {
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self->AddTimer("SnakeStartup",0.2f);
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self->AddTimer("SnakeFollow",0.3f);
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}
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void WildSnake01::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name == "next4"){
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetFaction(4);
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent) renderComponent->PlayEffect(634, u"purple", "");
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}
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}
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void WildSnake01::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "SnakeStartup"){
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self->AddToGroup("snakesonaplane");
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} else if (timerName == "SnakeFollow") {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake && snake->GetLOT() == 6602){
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// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
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}
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}
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}
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}
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void WildSnake01::OnDie(Entity* self, Entity* killer) {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake) snake->NotifyObject(self, "next5");
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}
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}
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10
dScripts/ai/WILD/WildSnake01.h
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10
dScripts/ai/WILD/WildSnake01.h
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#pragma once
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#include "CppScripts.h"
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class WildSnake01 : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnDie(Entity* self, Entity* killer) override;
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};
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38
dScripts/ai/WILD/WildSnake02.cpp
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38
dScripts/ai/WILD/WildSnake02.cpp
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#include "WildSnake02.h"
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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#include "RenderComponent.h"
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void WildSnake02::OnStartup(Entity* self) {
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self->AddTimer("SnakeStartup",0.2f);
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self->AddTimer("SnakeFollow",0.3f);
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}
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void WildSnake02::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name == "next3"){
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetFaction(4);
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent) renderComponent->PlayEffect(634, u"blue", "");
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}
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}
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void WildSnake02::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "SnakeStartup"){
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self->AddToGroup("snakesonaplane");
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} else if (timerName == "SnakeFollow") {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake && snake->GetLOT() == 6564){
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// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
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}
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}
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}
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}
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void WildSnake02::OnDie(Entity* self, Entity* killer) {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake) snake->NotifyObject(self, "next4");
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}
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}
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10
dScripts/ai/WILD/WildSnake02.h
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10
dScripts/ai/WILD/WildSnake02.h
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#pragma once
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#include "CppScripts.h"
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class WildSnake02 : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnDie(Entity* self, Entity* killer) override;
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};
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38
dScripts/ai/WILD/WildSnake03.cpp
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38
dScripts/ai/WILD/WildSnake03.cpp
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#include "WildSnake03.h"
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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#include "RenderComponent.h"
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void WildSnake03::OnStartup(Entity* self) {
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self->AddTimer("SnakeStartup",0.2f);
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self->AddTimer("SnakeFollow",0.3f);
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}
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void WildSnake03::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name == "next2"){
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetFaction(4);
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent) renderComponent->PlayEffect(634, u"green", "");
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}
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}
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void WildSnake03::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "SnakeStartup"){
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self->AddToGroup("snakesonaplane");
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} else if (timerName == "SnakeFollow") {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake && snake->GetLOT() == 6565){
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// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
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}
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}
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}
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}
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void WildSnake03::OnDie(Entity* self, Entity* killer) {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake) snake->NotifyObject(self, "next3");
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}
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}
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10
dScripts/ai/WILD/WildSnake03.h
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10
dScripts/ai/WILD/WildSnake03.h
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@ -0,0 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class WildSnake03 : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnDie(Entity* self, Entity* killer) override;
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};
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38
dScripts/ai/WILD/WildSnake04.cpp
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38
dScripts/ai/WILD/WildSnake04.cpp
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#include "WildSnake04.h"
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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#include "RenderComponent.h"
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void WildSnake04::OnStartup(Entity* self) {
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self->AddTimer("SnakeStartup",0.2f);
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self->AddTimer("SnakeFollow",0.3f);
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}
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void WildSnake04::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name == "next1"){
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetFaction(4);
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent) renderComponent->PlayEffect(634, u"yellow", "");
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}
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}
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void WildSnake04::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "SnakeStartup"){
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self->AddToGroup("snakesonaplane");
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} else if (timerName == "SnakeFollow") {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake && snake->GetLOT() == 6566){
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// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
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}
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}
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}
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}
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void WildSnake04::OnDie(Entity* self, Entity* killer) {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake) snake->NotifyObject(self, "next2");
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}
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}
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10
dScripts/ai/WILD/WildSnake04.h
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10
dScripts/ai/WILD/WildSnake04.h
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#pragma once
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#include "CppScripts.h"
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class WildSnake04 : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnDie(Entity* self, Entity* killer) override;
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};
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35
dScripts/ai/WILD/WildSnake05.cpp
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35
dScripts/ai/WILD/WildSnake05.cpp
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#include "WildSnake05.h"
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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#include "RenderComponent.h"
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void WildSnake05::OnStartup(Entity* self) {
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self->AddTimer("SnakeStartup",0.2f);
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self->AddTimer("SnakeFollow",0.3f);
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self->AddTimer("SnakeGlow",2.0f);
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}
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void WildSnake05::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "SnakeStartup"){
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self->AddToGroup("snakesonaplane");
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetFaction(4);
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} else if (timerName == "SnakeFollow") {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake && snake->GetLOT() == 6566){
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// self:FollowTarget { targetID = friends[i], radius = 4.5, speed = 1, keepFollowing = true }
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}
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}
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} else if (timerName == "SnakeGlow") {
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent) renderComponent->PlayEffect(634, u"red", "");
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}
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}
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void WildSnake05::OnDie(Entity* self, Entity* killer) {
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auto snakes = Game::entityManager->GetEntitiesInGroup("snakesonaplane");
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for (const auto &snake : snakes) {
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if (snake) snake->NotifyObject(self, "next1");
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}
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}
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9
dScripts/ai/WILD/WildSnake05.h
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9
dScripts/ai/WILD/WildSnake05.h
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#pragma once
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#include "CppScripts.h"
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class WildSnake05 : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnDie(Entity* self, Entity* killer) override;
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};
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