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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-11 23:37:06 +00:00
use reference instead of pointer for cdclient data
This commit is contained in:
parent
c575fd9a6c
commit
384083ea18
@ -28,7 +28,8 @@ void CDPetComponentTable::LoadValuesFromDatabase() {
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}
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}
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CDPetComponent* CDPetComponentTable::GetByID(unsigned int componentID) {
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CDPetComponent& CDPetComponentTable::GetByID(unsigned int componentID) {
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auto itr = m_entries.find(componentID);
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auto itr = m_entries.find(componentID);
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return itr != m_entries.end() ? &itr->second : nullptr;
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if (itr == m_entries.end()) throw std::exception(); // TODO: Use a default set of values instead?
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return itr->second;
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}
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}
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@ -25,7 +25,7 @@ public:
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void LoadValuesFromDatabase();
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void LoadValuesFromDatabase();
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static const std::string GetTableName() { return "PetComponent"; };
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static const std::string GetTableName() { return "PetComponent"; };
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CDPetComponent* GetByID(unsigned int componentID);
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CDPetComponent& GetByID(unsigned int componentID);
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private:
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private:
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std::map<unsigned int, CDPetComponent> m_entries;
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std::map<unsigned int, CDPetComponent> m_entries;
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@ -35,9 +35,6 @@
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#include "eGameMasterLevel.h"
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#include "eGameMasterLevel.h"
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#include "eMissionState.h"
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#include "eMissionState.h"
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#define START_BITMASK_SWITCH(x) \
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for (uint32_t bit = 1; x >= bit; bit *= 2) if (x & bit) switch (bit)
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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@ -76,39 +73,6 @@ std::map<LOT, int32_t> PetComponent::petFlags = {
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{ 13067, 838 }, // Skeleton dragon
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{ 13067, 838 }, // Skeleton dragon
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};
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};
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PetComponent::PetComponent(Entity* parent, uint32_t componentId) : Component(parent) {
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m_ComponentId = componentId;
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m_Interaction = LWOOBJID_EMPTY;
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m_InteractType = PetInteractType::none;
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m_Owner = LWOOBJID_EMPTY;
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m_ModerationStatus = 0;
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m_Tamer = LWOOBJID_EMPTY;
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m_ModelId = LWOOBJID_EMPTY;
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m_Timer = 0;
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m_TimerAway = 0;
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m_TimerBounce = 0;
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m_DatabaseId = LWOOBJID_EMPTY;
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m_Flags = PetFlag::SPAWNING; // Tameable
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m_Ability = ePetAbilityType::Invalid;
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m_StartPosition = m_Parent->GetPosition(); //NiPoint3::ZERO;
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m_MovementAI = nullptr;
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m_Preconditions = nullptr;
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m_ReadyToInteract = false;
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SetPetAiState(PetAiState::spawn);
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SetIsHandlingInteraction(false);
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar<std::u16string>(u"CheckPrecondition"));
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if (!checkPreconditions.empty()) {
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SetPreconditions(checkPreconditions);
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}
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// Load database values
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m_FollowRadius = Game::zoneManager->GetPetFollowRadius();
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}
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void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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const bool tamed = m_Owner != LWOOBJID_EMPTY;
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const bool tamed = m_Owner != LWOOBJID_EMPTY;
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@ -760,17 +724,14 @@ void PetComponent::Wander() {
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return;
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return;
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}
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}
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m_MovementAI->SetMaxSpeed(m_PetInfo->sprintSpeed); //info.wanderSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed); //info.wanderSpeed);
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m_MovementAI->SetDestination(destination);
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m_MovementAI->SetDestination(destination);
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m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo->sprintSpeed;
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m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo.sprintSpeed;
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}
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}
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void PetComponent::OnSpawn() {
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void PetComponent::OnSpawn() {
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m_PetInfo = CDClientManager::Instance().GetTable<CDPetComponentTable>()->GetByID(m_ComponentId);
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if (!m_PetInfo) LOG("Failed to load PetComponent (id: %d) information from CDClient!", m_ComponentId);
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m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
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m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
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if (m_StartPosition == NiPoint3::ZERO) {
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if (m_StartPosition == NiPoint3::ZERO) {
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@ -779,7 +740,7 @@ void PetComponent::OnSpawn() {
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if (m_Owner != LWOOBJID_EMPTY) {
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if (m_Owner != LWOOBJID_EMPTY) {
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m_Parent->SetOwnerOverride(m_Owner);
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m_Parent->SetOwnerOverride(m_Owner);
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m_MovementAI->SetMaxSpeed(m_PetInfo->sprintSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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//SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
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//SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
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SetPetAiState(PetAiState::follow);
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SetPetAiState(PetAiState::follow);
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@ -891,7 +852,7 @@ void PetComponent::StartInteract(const NiPoint3& position, const PetInteractType
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SetInteractType(interactType);
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SetInteractType(interactType);
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SetAbility(ePetAbilityType::GoToObject);
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SetAbility(ePetAbilityType::GoToObject);
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SetPetAiState(PetAiState::goToObj);
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SetPetAiState(PetAiState::goToObj);
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m_MovementAI->SetMaxSpeed(m_PetInfo->runSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo.runSpeed);
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m_MovementAI->SetHaltDistance(0.0f);
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m_MovementAI->SetHaltDistance(0.0f);
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m_MovementAI->SetDestination(position);
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m_MovementAI->SetDestination(position);
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LOG_DEBUG("Starting interaction!");
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LOG_DEBUG("Starting interaction!");
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@ -911,7 +872,7 @@ void PetComponent::StopInteract(bool bDontSerialize) {
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SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
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SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
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SetIsReadyToInteract(false);
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SetIsReadyToInteract(false);
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SetIsHandlingInteraction(false); // Needed?
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SetIsHandlingInteraction(false); // Needed?
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m_MovementAI->SetMaxSpeed(m_PetInfo->sprintSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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LOG_DEBUG("Stopping interaction!");
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LOG_DEBUG("Stopping interaction!");
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@ -1078,9 +1039,6 @@ void PetComponent::HandleInteractTreasureDig() {
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}
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}
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void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { // TODO: Offset spawn position so it's not on top of player char
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void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { // TODO: Offset spawn position so it's not on top of player char
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m_PetInfo = CDClientManager::Instance().GetTable<CDPetComponentTable>()->GetByID(m_ComponentId);
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if (!m_PetInfo) LOG("Failed to load PetComponent (id: %d) information from CDClient!", m_ComponentId);
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AddDrainImaginationTimer(item, fromTaming);
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AddDrainImaginationTimer(item, fromTaming);
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m_ItemId = item->GetId();
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m_ItemId = item->GetId();
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@ -1162,7 +1120,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
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if (!fromTaming) playerDestroyableComponent->Imagine(-1);
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if (!fromTaming) playerDestroyableComponent->Imagine(-1);
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// Set this to a variable so when this is called back from the player the timer doesn't fire off.
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// Set this to a variable so when this is called back from the player the timer doesn't fire off.
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m_Parent->AddCallbackTimer(m_PetInfo->imaginationDrainRate, [playerDestroyableComponent, this, item]() {
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m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [playerDestroyableComponent, this, item]() {
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if (!playerDestroyableComponent) {
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if (!playerDestroyableComponent) {
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LOG("No petComponent and/or no playerDestroyableComponent");
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LOG("No petComponent and/or no playerDestroyableComponent");
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return;
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return;
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@ -8,6 +8,7 @@
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#include "eReplicaComponentType.h"
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#include "eReplicaComponentType.h"
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#include "ePetAbilityType.h"
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#include "ePetAbilityType.h"
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#include "CDPetComponentTable.h"
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#include "CDPetComponentTable.h"
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#include "CDClientManager.h"
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/*
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/*
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* The current state of the pet AI
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* The current state of the pet AI
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@ -67,7 +68,48 @@ class PetComponent : public Component {
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public:
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PET;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PET;
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PetComponent(Entity* parentEntity, uint32_t componentId);
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/**
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* Pet information loaded from the CDClientDatabase
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*/
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CDPetComponent& m_PetInfo;
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/**
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* PetComponent constructor
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* @param parentEntity The parent entity
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* @param componentId The component id
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*/
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explicit PetComponent(Entity* parentEntity, uint32_t componentId) : Component{ parentEntity },
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m_PetInfo{ CDClientManager::Instance().GetTable<CDPetComponentTable>()->GetByID(componentId) } {
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m_ComponentId = componentId;
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m_Interaction = LWOOBJID_EMPTY;
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m_InteractType = PetInteractType::none;
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m_Owner = LWOOBJID_EMPTY;
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m_ModerationStatus = 0;
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m_Tamer = LWOOBJID_EMPTY;
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m_ModelId = LWOOBJID_EMPTY;
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m_Timer = 0;
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m_TimerAway = 0;
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m_TimerBounce = 0;
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m_DatabaseId = LWOOBJID_EMPTY;
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m_Flags = PetFlag::SPAWNING; // Tameable
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m_Ability = ePetAbilityType::Invalid;
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m_StartPosition = m_Parent->GetPosition();
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m_MovementAI = nullptr;
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m_Preconditions = nullptr;
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m_ReadyToInteract = false;
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SetPetAiState(PetAiState::spawn);
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SetIsHandlingInteraction(false);
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
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if (!checkPreconditions.empty()) {
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SetPreconditions(checkPreconditions);
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}
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m_FollowRadius = 8.0f; //Game::zoneManager->GetPetFollowRadius(); // TODO: FIX THIS TO LOAD DYNAMICALLY
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}
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~PetComponent() override;
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~PetComponent() override;
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/**
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/**
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@ -439,11 +481,6 @@ private:
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int32_t numValidPieces;
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int32_t numValidPieces;
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};
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};
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/**
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* Pet information loaded from the CDClientDatabase
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*/
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CDPetComponent* m_PetInfo;
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/**
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/**
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* Cache of all the pets that are currently spawned, indexed by tamer
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* Cache of all the pets that are currently spawned, indexed by tamer
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*/
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*/
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