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https://github.com/DarkflameUniverse/DarkflameServer.git
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Teams: Default team loot to ffa (#1224)
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@ -11,6 +11,7 @@
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "ChatPackets.h"
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#include "dConfig.h"
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PlayerContainer::PlayerContainer() {
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}
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@ -19,6 +20,10 @@ PlayerContainer::~PlayerContainer() {
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mPlayers.clear();
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}
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TeamData::TeamData() {
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lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
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}
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void PlayerContainer::InsertPlayer(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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PlayerData* data = new PlayerData();
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@ -18,6 +18,7 @@ struct PlayerData {
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};
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struct TeamData {
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TeamData();
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LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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std::vector<LWOOBJID> memberIDs{};
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@ -1,8 +1,14 @@
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#include "TeamManager.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dConfig.h"
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TeamManager* TeamManager::m_Address = nullptr; //For singleton method
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Team::Team() {
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lootOption = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
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}
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TeamManager::TeamManager() {
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}
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@ -2,16 +2,15 @@
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#include "Entity.h"
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struct Team
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{
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struct Team {
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Team();
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LWOOBJID teamID = LWOOBJID_EMPTY;
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char lootOption = 0;
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std::vector<LWOOBJID> members{};
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char lootRound = 0;
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};
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class TeamManager
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{
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class TeamManager {
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public:
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static TeamManager* Instance() {
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if (!m_Address) {
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@ -43,3 +43,7 @@ maximum_mtu_size=1228
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# This cannot just be any arbitrary number. This has to match the same value that is in your client.
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# If you do not know what this value is, default it to 171022.
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client_net_version=171022
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# Turn to 0 to default teams to use the live accurate Shared Loot (0) by default as opposed to Free for All (1)
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# This is used in both Chat and World servers.
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default_team_loot=1
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