M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z
This commit is contained in:
EmosewaMC 2022-06-23 01:26:44 -07:00
parent e3264e545b
commit 37de00464e
85 changed files with 41 additions and 161 deletions

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@ -1,5 +1,8 @@
#pragma once #pragma once
#include <map>
class Spawner;
class BaseRandomServer class BaseRandomServer
{ {
public: public:

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@ -2,6 +2,7 @@
#include "dCommonVars.h" #include "dCommonVars.h"
#include "MissionState.h" #include "MissionState.h"
#include <string> #include <string>
#include <vector>
class User; class User;
class Entity; class Entity;

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@ -1,6 +1,5 @@
#include "LegoDieRoll.h" #include "LegoDieRoll.h"
#include "Entity.h" #include "Entity.h"
#include "dLogger.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "MissionComponent.h" #include "MissionComponent.h"
@ -49,7 +48,6 @@ void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
break; break;
} }
default: default:
Game::logger->LogDebug("LegoDieRoll", "Invalid animation: roll-die-%i\n", dieRoll);
break; break;
} }
} }

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@ -1,7 +1,6 @@
#include "MastTeleport.h" #include "MastTeleport.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Game.h"
#include "Preconditions.h" #include "Preconditions.h"
#ifdef _WIN32 #ifdef _WIN32

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@ -3,7 +3,6 @@
#include "TeamManager.h" #include "TeamManager.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "dServer.h"
void MinigameTreasureChestServer::OnUse(Entity *self, Entity *user) { void MinigameTreasureChestServer::OnUse(Entity *self, Entity *user) {
auto* sac = self->GetComponent<ScriptedActivityComponent>(); auto* sac = self->GetComponent<ScriptedActivityComponent>();
@ -56,7 +55,7 @@ uint32_t MinigameTreasureChestServer::CalculateActivityRating(Entity *self, LWOO
void MinigameTreasureChestServer::OnStartup(Entity *self) { void MinigameTreasureChestServer::OnStartup(Entity *self) {
// BONS treasure chest thinks it's on FV, causing it to start a lobby // BONS treasure chest thinks it's on FV, causing it to start a lobby
if (Game::server->GetZoneID() == 1204) { if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1204) {
auto* sac = self->GetComponent<ScriptedActivityComponent>(); auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac != nullptr) { if (sac != nullptr) {
sac->SetInstanceMapID(1204); sac->SetInstanceMapID(1204);

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@ -1 +0,0 @@
#include "MissionConsoleServer.h"

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@ -1,6 +0,0 @@
#pragma once
#include "CppScripts.h"
class MissionConsoleServer : public CppScripts::Script {
};

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@ -1,6 +1,4 @@
#include "MonCoreNookDoors.h" #include "MonCoreNookDoors.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h" #include "dZoneManager.h"
void MonCoreNookDoors::OnStartup(Entity* self) void MonCoreNookDoors::OnStartup(Entity* self)

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@ -1,7 +1,5 @@
#include "MonCoreSmashableDoors.h" #include "MonCoreSmashableDoors.h"
#include "GameMessages.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "dZoneManager.h"
void MonCoreSmashableDoors::OnDie(Entity* self, Entity* killer) void MonCoreSmashableDoors::OnDie(Entity* self, Entity* killer)
{ {

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@ -1,4 +1,5 @@
#include "NjEarthDragonPetServer.h" #include "NjEarthDragonPetServer.h"
#include "Entity.h"
void NjEarthDragonPetServer::SetVariables(Entity *self) { void NjEarthDragonPetServer::SetVariables(Entity *self) {
self->SetVar<LOT>(u"petLOT", 16210); self->SetVar<LOT>(u"petLOT", 16210);

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@ -1,5 +1,4 @@
#pragma once #pragma once
//#include "NjPetSpawnerServer.h"
#include "SpawnPetBaseServer.h" #include "SpawnPetBaseServer.h"
class NjEarthDragonPetServer : public SpawnPetBaseServer { class NjEarthDragonPetServer : public SpawnPetBaseServer {

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@ -1,6 +1,8 @@
#pragma once #pragma once
#include "NjNPCMissionSpinjitzuServer.h" #include "NjNPCMissionSpinjitzuServer.h"
#include "NPCAddRemoveItem.h" #include "NPCAddRemoveItem.h"
#include <vector>
#include <map>
class NjJayMissionItems : public NjNPCMissionSpinjitzuServer, NPCAddRemoveItem { class NjJayMissionItems : public NjNPCMissionSpinjitzuServer, NPCAddRemoveItem {
void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override; void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;

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@ -1,15 +1,14 @@
#include <algorithm>
#include "RebuildComponent.h"
#include "NjMonastryBossInstance.h" #include "NjMonastryBossInstance.h"
#include "RebuildComponent.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "GameMessages.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "BaseCombatAIComponent.h" #include "BaseCombatAIComponent.h"
#include "BuffComponent.h" #include "BuffComponent.h"
#include "SkillComponent.h" #include "SkillComponent.h"
#include "TeamManager.h" #include "TeamManager.h"
#include <algorithm>
// // // // // // // // // // // // // //
// Event handling // // Event handling //

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@ -1,5 +1,6 @@
#pragma once #pragma once
#include "CppScripts.h" #include "CppScripts.h"
#include <map>
static std::map<std::u16string, uint32_t> ElementFlags = { static std::map<std::u16string, uint32_t> ElementFlags = {
{u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU}, {u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU},

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include "NPCAddRemoveItem.h" #include "NPCAddRemoveItem.h"
#include <map>
#include <vector>
class NjNyaMissionitems : public NPCAddRemoveItem { class NjNyaMissionitems : public NPCAddRemoveItem {
std::map<uint32_t, std::vector<ItemSetting>> GetSettings() override; std::map<uint32_t, std::vector<ItemSetting>> GetSettings() override;

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@ -1,5 +0,0 @@
//
// Created by Mick Vermeulen on 23/08/2021.
//
#include "NjPetSpawnerServer.h"

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@ -1,6 +0,0 @@
#pragma once
#include "SpawnPetBaseServer.h"
class NjPetSpawnerServer : public SpawnPetBaseServer {
};

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@ -1,4 +1,5 @@
#include "NjhubLavaPlayerDeathTrigger.h" #include "NjhubLavaPlayerDeathTrigger.h"
#include "Entity.h"
void NjhubLavaPlayerDeathTrigger::OnCollisionPhantom(Entity *self, Entity *target) void NjhubLavaPlayerDeathTrigger::OnCollisionPhantom(Entity *self, Entity *target)
{ {

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@ -1,7 +1,6 @@
#pragma once #pragma once
#include "CppScripts.h" #include "CppScripts.h"
class NjhubLavaPlayerDeathTrigger : public CppScripts::Script { class NjhubLavaPlayerDeathTrigger : public CppScripts::Script {
void OnCollisionPhantom(Entity *self, Entity *target) override; void OnCollisionPhantom(Entity *self, Entity *target) override;
}; };

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@ -1,11 +1,8 @@
#include "NpcAgCourseStarter.h" #include "NpcAgCourseStarter.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "GeneralUtils.h"
#include "ScriptedActivityComponent.h" #include "ScriptedActivityComponent.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "LeaderboardManager.h" #include "LeaderboardManager.h"
#include "Game.h"
#include "dLogger.h"
#include "MissionComponent.h" #include "MissionComponent.h"
#include <ctime> #include <ctime>
@ -36,8 +33,6 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
} }
if (identifier == u"player_dialog_cancel_course" && button == 1) { if (identifier == u"player_dialog_cancel_course" && button == 1) {
Game::logger->Log("OnMessageBoxResponse", "Removing player %llu\n", sender->GetObjectID());
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress()); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress()); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
@ -59,8 +54,6 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
data->values[1] = *(float*)&startTime; data->values[1] = *(float*)&startTime;
Game::logger->Log("NpcAgCourseStarter", "Start time: %llu / %f\n", startTime, data->values[1]);
EntityManager::Instance()->SerializeEntity(self); EntityManager::Instance()->SerializeEntity(self);
} }
else if (identifier == u"FootRaceCancel") { else if (identifier == u"FootRaceCancel") {
@ -95,9 +88,6 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity *self, Entity *sender, std
time_t endTime = std::time(0); time_t endTime = std::time(0);
time_t finish = (endTime - *(time_t *) &data->values[1]); time_t finish = (endTime - *(time_t *) &data->values[1]);
Game::logger->Log("NpcAgCourseStarter", "End time: %llu, start time %llu, finish: %llu\n", endTime,
*(time_t *) &data->values[1], finish);
data->values[2] = *(float *) &finish; data->values[2] = *(float *) &finish;
auto *missionComponent = sender->GetComponent<MissionComponent>(); auto *missionComponent = sender->GetComponent<MissionComponent>();

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@ -1,5 +1,5 @@
#include "NpcCowboyServer.h" #include "NpcCowboyServer.h"
#include "MissionComponent.h" #include "MissionState.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)

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@ -1,11 +1,6 @@
#include "NpcNpSpacemanBob.h" #include "NpcNpSpacemanBob.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "Entity.h"
#include "GameMessages.h"
#include "MissionState.h"
#include "Game.h"
#include "MissionComponent.h" #include "MissionComponent.h"
#include "dLogger.h"
void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
{ {

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@ -1,10 +1,8 @@
#include "NpcWispServer.h" #include "NpcWispServer.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Entity.h" #include "Entity.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Item.h"
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) { void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID != 1849 && missionID != 1883) if (missionID != 1849 && missionID != 1883)

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@ -1,6 +1,5 @@
#include "NsConcertChoiceBuildManager.h" #include "NsConcertChoiceBuildManager.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Player.h"
const std::vector<Crate> NsConcertChoiceBuildManager::crates { const std::vector<Crate> NsConcertChoiceBuildManager::crates {
{ "laser", 11203, 5.0, "Concert_Laser_QB_" }, { "laser", 11203, 5.0, "Concert_Laser_QB_" },

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@ -2,7 +2,6 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "NsConcertChoiceBuildManager.h" #include "NsConcertChoiceBuildManager.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "RenderComponent.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "MovingPlatformComponent.h" #include "MovingPlatformComponent.h"
#include "MissionComponent.h" #include "MissionComponent.h"

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@ -1,8 +1,7 @@
#include "NsLegoClubDoor.h" #include "NsLegoClubDoor.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "AMFFormat.h"
void NsLegoClubDoor::OnStartup(Entity* self) void NsLegoClubDoor::OnStartup(Entity* self)
{ {

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@ -2,7 +2,6 @@
#include "CppScripts.h" #include "CppScripts.h"
#include "ChooseYourDestinationNsToNt.h" #include "ChooseYourDestinationNsToNt.h"
#include "BaseConsoleTeleportServer.h" #include "BaseConsoleTeleportServer.h"
#include "AMFFormat.h"
class NsLegoClubDoor : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer class NsLegoClubDoor : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
{ {

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@ -1,8 +1,7 @@
#include "NsLupTeleport.h" #include "NsLupTeleport.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "AMFFormat.h"
void NsLupTeleport::OnStartup(Entity* self) void NsLupTeleport::OnStartup(Entity* self)
{ {

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@ -2,7 +2,6 @@
#include "CppScripts.h" #include "CppScripts.h"
#include "ChooseYourDestinationNsToNt.h" #include "ChooseYourDestinationNsToNt.h"
#include "BaseConsoleTeleportServer.h" #include "BaseConsoleTeleportServer.h"
#include "AMFFormat.h"
class NsLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer class NsLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
{ {

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@ -1,6 +1,4 @@
#include "NsModularBuild.h" #include "NsModularBuild.h"
#include "EntityManager.h"
#include "Character.h"
#include "MissionComponent.h" #include "MissionComponent.h"
void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) { void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {

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@ -1,9 +1,6 @@
#include "NsQbImaginationStatue.h" #include "NsQbImaginationStatue.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Loot.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "ScriptedActivityComponent.h"
#include "RebuildComponent.h"
void NsQbImaginationStatue::OnStartup(Entity* self) void NsQbImaginationStatue::OnStartup(Entity* self)
{ {

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@ -1,6 +1,5 @@
#include "NsTokenConsoleServer.h" #include "NsTokenConsoleServer.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
#include "EntityManager.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Character.h" #include "Character.h"
#include "MissionComponent.h" #include "MissionComponent.h"

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@ -1,9 +1,6 @@
#include "NtAssemblyTubeServer.h" #include "NtAssemblyTubeServer.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "dZoneManager.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "MissionComponent.h" #include "MissionComponent.h"
void NtAssemblyTubeServer::OnStartup(Entity* self) void NtAssemblyTubeServer::OnStartup(Entity* self)
@ -18,8 +15,6 @@ void NtAssemblyTubeServer::OnPlayerLoaded(Entity* self, Entity* player)
void NtAssemblyTubeServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) void NtAssemblyTubeServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{ {
Game::logger->Log("NtAssemblyTubeServer", "Entering\n");
if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return; if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return;
auto* player = entering; auto* player = entering;

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@ -1,7 +1,6 @@
#include "NtCombatChallengeDummy.h" #include "NtCombatChallengeDummy.h"
#include "EntityManager.h" #include "EntityManager.h"
void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer)
{ {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID"); const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");

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@ -1,5 +1,4 @@
#include "NtCombatChallengeExplodingDummy.h" #include "NtCombatChallengeExplodingDummy.h"
#include "NtCombatChallengeDummy.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "SkillComponent.h" #include "SkillComponent.h"

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@ -1,27 +1,16 @@
#include "NtCombatChallengeServer.h" #include "NtCombatChallengeServer.h"
#include "Character.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
#include "MissionComponent.h" #include "MissionComponent.h"
#include "dLogger.h"
void NtCombatChallengeServer::OnUse(Entity* self, Entity* user) void NtCombatChallengeServer::OnUse(Entity* self, Entity* user)
{ {
auto* character = user->GetCharacter();
if (character == nullptr)
{
return;
}
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress()); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress());
} }
void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer) void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer)
{ {
Game::logger->Log("NtCombatChallengeServer", "Smashed\n");
if (killer != self && killer != nullptr) if (killer != self && killer != nullptr)
{ {
SpawnTargetDummy(self); SpawnTargetDummy(self);
@ -47,8 +36,6 @@ void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker,
self->SetVar(u"totalDmg", totalDmg); self->SetVar(u"totalDmg", totalDmg);
self->SetNetworkVar(u"totalDmg", totalDmg); self->SetNetworkVar(u"totalDmg", totalDmg);
Game::logger->Log("NtCombatChallengeServer", "Damage %i -> %i\n", damage, totalDmg);
GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound); GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound);
} }
@ -169,12 +156,8 @@ void NtCombatChallengeServer::ResetGame(Entity* self)
{ {
for (const auto& mission : tMissions) for (const auto& mission : tMissions)
{ {
Game::logger->Log("NtCombatChallengeServer", "Mission %i, %i\n", mission.mission, mission.damage);
if (totalDmg >= mission.damage) if (totalDmg >= mission.damage)
{ {
Game::logger->Log("NtCombatChallengeServer", "Progressing Mission %i, %i\n", mission.mission, mission.damage);
missionComponent->ForceProgressTaskType(mission.mission, 1, 1); missionComponent->ForceProgressTaskType(mission.mission, 1, 1);
} }
} }

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@ -1,5 +1,6 @@
#include "NtConsoleTeleportServer.h" #include "NtConsoleTeleportServer.h"
#include "Entity.h"
#include "AMFFormat.h"
void NtConsoleTeleportServer::OnStartup(Entity* self) void NtConsoleTeleportServer::OnStartup(Entity* self)
{ {

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@ -2,7 +2,6 @@
#include "CppScripts.h" #include "CppScripts.h"
#include "ChooseYourDestinationNsToNt.h" #include "ChooseYourDestinationNsToNt.h"
#include "BaseConsoleTeleportServer.h" #include "BaseConsoleTeleportServer.h"
#include "AMFFormat.h"
class NtConsoleTeleportServer : public CppScripts::Script, BaseConsoleTeleportServer class NtConsoleTeleportServer : public CppScripts::Script, BaseConsoleTeleportServer
{ {

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@ -1,5 +1,4 @@
#include "NtDirtCloudServer.h" #include "NtDirtCloudServer.h"
#include "dZoneManager.h"
#include "MissionComponent.h" #include "MissionComponent.h"
std::map<std::string, std::vector<int32_t>> NtDirtCloudServer::m_Missions = std::map<std::string, std::vector<int32_t>> NtDirtCloudServer::m_Missions =

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@ -1,4 +1,5 @@
#include "NtHaelServer.h" #include "NtHaelServer.h"
#include "Entity.h"
void NtHaelServer::SetVariables(Entity *self) { void NtHaelServer::SetVariables(Entity *self) {
self->SetVar<float_t>(m_SpyProximityVariable, 25.0f); self->SetVar<float_t>(m_SpyProximityVariable, 25.0f);

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@ -1,9 +1,6 @@
#include "NtParadoxTeleServer.h" #include "NtParadoxTeleServer.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "dZoneManager.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "MissionComponent.h" #include "MissionComponent.h"
void NtParadoxTeleServer::OnStartup(Entity* self) void NtParadoxTeleServer::OnStartup(Entity* self)
@ -18,8 +15,6 @@ void NtParadoxTeleServer::OnPlayerLoaded(Entity* self, Entity* player)
void NtParadoxTeleServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) void NtParadoxTeleServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{ {
Game::logger->Log("NtParadoxTeleServer", "Entering\n");
if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return; if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return;
auto* player = entering; auto* player = entering;

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@ -1,7 +1,6 @@
#include "NtSentinelWalkwayServer.h" #include "NtSentinelWalkwayServer.h"
#include "PhantomPhysicsComponent.h" #include "PhantomPhysicsComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "dLogger.h"
#include "MissionComponent.h" #include "MissionComponent.h"
void NtSentinelWalkwayServer::OnStartup(Entity* self) void NtSentinelWalkwayServer::OnStartup(Entity* self)
@ -10,8 +9,6 @@ void NtSentinelWalkwayServer::OnStartup(Entity* self)
if (phantomPhysicsComponent == nullptr) if (phantomPhysicsComponent == nullptr)
{ {
Game::logger->Log("NtSentinelWalkwayServer", "Failed to find PhantomPhysicsComponent\n");
return; return;
} }
@ -22,8 +19,6 @@ void NtSentinelWalkwayServer::OnStartup(Entity* self)
force = 115; force = 115;
} }
Game::logger->Log("NtSentinelWalkwayServer", "Setting force to %i\n", force);
const auto forward = self->GetRotation().GetRightVector() * -1; const auto forward = self->GetRotation().GetRightVector() * -1;
phantomPhysicsComponent->SetEffectType(0); // PUSH phantomPhysicsComponent->SetEffectType(0); // PUSH

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@ -2,7 +2,6 @@
#include "GameMessages.h" #include "GameMessages.h"
#include "EntityManager.h" #include "EntityManager.h"
void NtVentureCannonServer::OnUse(Entity* self, Entity* user) void NtVentureCannonServer::OnUse(Entity* self, Entity* user)
{ {
auto* player = user; auto* player = user;

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@ -2,7 +2,6 @@
#include "SkillComponent.h" #include "SkillComponent.h"
#include "MissionComponent.h" #include "MissionComponent.h"
void NtVentureSpeedPadServer::OnStartup(Entity* self) void NtVentureSpeedPadServer::OnStartup(Entity* self)
{ {
self->SetProximityRadius(3, "speedboost"); self->SetProximityRadius(3, "speedboost");

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@ -1,6 +1,4 @@
#include "NtXRayServer.h" #include "NtXRayServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
#include "SkillComponent.h" #include "SkillComponent.h"
void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target) void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target)

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@ -1,7 +1,6 @@
#include <dZoneManager.h> #include "dZoneManager.h"
#include "PetDigServer.h" #include "PetDigServer.h"
#include "MissionComponent.h" #include "MissionComponent.h"
#include "InventoryComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Character.h" #include "Character.h"
#include "PetComponent.h" #include "PetComponent.h"

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@ -1,4 +1,5 @@
#include "PrSeagullFly.h" #include "PrSeagullFly.h"
#include "Entity.h"
void PrSeagullFly::OnStartup(Entity* self) void PrSeagullFly::OnStartup(Entity* self)
{ {

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@ -1,6 +1,6 @@
#include "PrWhistle.h" #include "PrWhistle.h"
#include "Character.h" #include "Character.h"
#include "CharacterComponent.h" #include "Entity.h"
void PrWhistle::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, void PrWhistle::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) int32_t param3)

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@ -1,8 +1,6 @@
#include "PropertyDeathPlane.h" #include "PropertyDeathPlane.h"
#include "Entity.h" #include "Entity.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Game.h"
#include "dLogger.h"
#include "EntityManager.h" #include "EntityManager.h"
void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target) void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target)
@ -16,7 +14,5 @@ void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target)
auto* teleport = teleportGroup[0]; auto* teleport = teleportGroup[0];
Game::logger->Log("PropertyDeathPlane", "Teleporting!\n");
GameMessages::SendTeleport(target->GetObjectID(), teleport->GetPosition(), teleport->GetRotation(), target->GetSystemAddress()); GameMessages::SendTeleport(target->GetObjectID(), teleport->GetPosition(), teleport->GetRotation(), target->GetSystemAddress());
} }

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@ -1,7 +1,5 @@
#include "QbEnemyStunner.h" #include "QbEnemyStunner.h"
#include "EntityManager.h"
#include "SkillComponent.h" #include "SkillComponent.h"
#include "GameMessages.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target) void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target)

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@ -1,7 +1,6 @@
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "GameMessages.h"
#include "PossessableComponent.h" #include "PossessableComponent.h"
#include "RaceImagineCrateServer.h" #include "RaceImagineCrateServer.h"
#include "RacingTaskParam.h" #include "RacingTaskParam.h"

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@ -1,7 +1,5 @@
#include "CharacterComponent.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h" #include "PossessorComponent.h"
#include "RaceImaginePowerup.h" #include "RaceImaginePowerup.h"
#include "RacingTaskParam.h" #include "RacingTaskParam.h"

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@ -1,14 +1,10 @@
#include "RaceMaelstromGeiser.h" #include "RaceMaelstromGeiser.h"
#include "DestroyableComponent.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "PossessableComponent.h" #include "PossessableComponent.h"
#include "PossessorComponent.h" #include "PossessorComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "RacingControlComponent.h" #include "RacingControlComponent.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "Game.h"
#include "dLogger.h"
void RaceMaelstromGeiser::OnStartup(Entity* self) void RaceMaelstromGeiser::OnStartup(Entity* self)
{ {
@ -26,15 +22,11 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
return; return;
} }
Game::logger->Log("RaceMaelstromGeiser", "Entered\n");
if (!self->GetVar<bool>(u"AmFiring")) if (!self->GetVar<bool>(u"AmFiring"))
{ {
return; return;
} }
Game::logger->Log("RaceMaelstromGeiser", "Smashing!\n");
auto* possessableComponent = entering->GetComponent<PossessableComponent>(); auto* possessableComponent = entering->GetComponent<PossessableComponent>();
Entity* vehicle; Entity* vehicle;

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@ -9,7 +9,6 @@
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "SimplePhysicsComponent.h" #include "SimplePhysicsComponent.h"
#include "MovementAIComponent.h" #include "MovementAIComponent.h"
#include "ControllablePhysicsComponent.h"
#include "../dWorldServer/ObjectIDManager.h" #include "../dWorldServer/ObjectIDManager.h"
#include "MissionComponent.h" #include "MissionComponent.h"

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@ -5,7 +5,6 @@
#include "Entity.h" #include "Entity.h"
#include "ScriptComponent.h" #include "ScriptComponent.h"
#include "InvalidScript.h"
ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) { ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) {
m_Serialized = serialized; m_Serialized = serialized;

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@ -6,7 +6,6 @@
#ifndef SCRIPTCOMPONENT_H #ifndef SCRIPTCOMPONENT_H
#define SCRIPTCOMPONENT_H #define SCRIPTCOMPONENT_H
#include "BitStream.h"
#include "CppScripts.h" #include "CppScripts.h"
#include "Component.h" #include "Component.h"
#include <string> #include <string>

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@ -1,6 +1,5 @@
#include "ScriptedPowerupSpawner.h" #include "ScriptedPowerupSpawner.h"
#include "RenderComponent.h" #include "RenderComponent.h"
#include "GameMessages.h"
#include "EntityManager.h" #include "EntityManager.h"
void ScriptedPowerupSpawner::OnTemplateStartup(Entity *self) { void ScriptedPowerupSpawner::OnTemplateStartup(Entity *self) {

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@ -1,4 +1,5 @@
#include "SpawnLionServer.h" #include "SpawnLionServer.h"
#include "Entity.h"
void SpawnLionServer::SetVariables(Entity *self) { void SpawnLionServer::SetVariables(Entity *self) {
self->SetVar<LOT>(u"petLOT", 3520); self->SetVar<LOT>(u"petLOT", 3520);

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@ -1,4 +1,5 @@
#include "SpawnSaberCatServer.h" #include "SpawnSaberCatServer.h"
#include "Entity.h"
void SpawnSaberCatServer::SetVariables(Entity *self) { void SpawnSaberCatServer::SetVariables(Entity *self) {
self->SetVar<LOT>(u"petLOT", 12432); self->SetVar<LOT>(u"petLOT", 12432);

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@ -1,4 +1,5 @@
#include "SpawnShrakeServer.h" #include "SpawnShrakeServer.h"
#include "Entity.h"
void SpawnShrakeServer::SetVariables(Entity *self) { void SpawnShrakeServer::SetVariables(Entity *self) {
self->SetVar<LOT>(u"petLOT", 12434); self->SetVar<LOT>(u"petLOT", 12434);

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@ -1,4 +1,5 @@
#include "SpawnStegoServer.h" #include "SpawnStegoServer.h"
#include "Entity.h"
void SpawnStegoServer::SetVariables(Entity *self) { void SpawnStegoServer::SetVariables(Entity *self) {
self->SetVar<LOT>(u"petLOT", 12431); self->SetVar<LOT>(u"petLOT", 12431);

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@ -5,7 +5,6 @@
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
void SpecialImaginePowerupSpawner::OnStartup(Entity* self) void SpecialImaginePowerupSpawner::OnStartup(Entity* self)
{ {
self->SetProximityRadius(1.5f, "powerupEnter"); self->SetProximityRadius(1.5f, "powerupEnter");

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@ -1,6 +1,4 @@
#include "SsModularBuildServer.h" #include "SsModularBuildServer.h"
#include "EntityManager.h"
#include "Character.h"
#include "MissionComponent.h" #include "MissionComponent.h"
void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) { void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {

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@ -1,7 +1,6 @@
#include "StoryBoxInteractServer.h" #include "StoryBoxInteractServer.h"
#include "Character.h" #include "Character.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Game.h"
#include "dServer.h" #include "dServer.h"
#include "AMFFormat.h" #include "AMFFormat.h"

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@ -1,4 +1,5 @@
#include "Sunflower.h" #include "Sunflower.h"
#include "Entity.h"
void Sunflower::OnStartup(Entity *self) { void Sunflower::OnStartup(Entity *self) {
self->SetVar<uint32_t>(u"numCycles", 6); self->SetVar<uint32_t>(u"numCycles", 6);

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@ -1,9 +1,7 @@
#include "TokenConsoleServer.h" #include "TokenConsoleServer.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
#include "Item.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Character.h" #include "Character.h"
#include "dCommonVars.h"
//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need //2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need

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@ -1,7 +1,6 @@
#include "TreasureChestDragonServer.h" #include "TreasureChestDragonServer.h"
#include "ScriptedActivityComponent.h" #include "ScriptedActivityComponent.h"
#include "TeamManager.h" #include "TeamManager.h"
#include "Loot.h"
#include "EntityManager.h" #include "EntityManager.h"
void TreasureChestDragonServer::OnStartup(Entity* self) void TreasureChestDragonServer::OnStartup(Entity* self)

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@ -1,8 +1,6 @@
#include "TriggerAmbush.h" #include "TriggerAmbush.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "dLogger.h"
#include "EntityManager.h"
void TriggerAmbush::OnStartup(Entity* self) void TriggerAmbush::OnStartup(Entity* self)
{ {
@ -13,20 +11,14 @@ void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::strin
{ {
if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return; if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return;
Game::logger->Log("TriggerAmbush", "Got ambush collision!\n");
if (self->GetVar<bool>(u"triggered")) return; if (self->GetVar<bool>(u"triggered")) return;
self->SetVar(u"triggered", true); self->SetVar(u"triggered", true);
Game::logger->Log("TriggerAmbush", "Triggering ambush!\n");
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush"); const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
for (auto* spawner : spawners) for (auto* spawner : spawners)
{ {
Game::logger->Log("TriggerAmbush", "Triggering ambush on spawner!\n");
spawner->Activate(); spawner->Activate();
} }

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@ -1,5 +1,6 @@
#include "WaveBossApe.h" #include "WaveBossApe.h"
#include "BaseCombatAIComponent.h" #include "BaseCombatAIComponent.h"
#include "Entity.h"
void WaveBossApe::OnStartup(Entity *self) { void WaveBossApe::OnStartup(Entity *self) {
BaseWavesGenericEnemy::OnStartup(self); BaseWavesGenericEnemy::OnStartup(self);

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@ -1,5 +1,6 @@
#include "WaveBossHammerling.h" #include "WaveBossHammerling.h"
#include "BaseCombatAIComponent.h" #include "BaseCombatAIComponent.h"
#include "Entity.h"
void WaveBossHammerling::OnStartup(Entity *self) { void WaveBossHammerling::OnStartup(Entity *self) {
BaseWavesGenericEnemy::OnStartup(self); BaseWavesGenericEnemy::OnStartup(self);

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@ -1,5 +1,6 @@
#include "WaveBossHorsemen.h" #include "WaveBossHorsemen.h"
#include "BaseCombatAIComponent.h" #include "BaseCombatAIComponent.h"
#include "Entity.h"
void WaveBossHorsemen::OnStartup(Entity *self) { void WaveBossHorsemen::OnStartup(Entity *self) {
BaseWavesGenericEnemy::OnStartup(self); BaseWavesGenericEnemy::OnStartup(self);

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@ -1,5 +1,6 @@
#include "WaveBossSpiderling.h" #include "WaveBossSpiderling.h"
#include "BaseCombatAIComponent.h" #include "BaseCombatAIComponent.h"
#include "Entity.h"
void WaveBossSpiderling::OnStartup(Entity *self) { void WaveBossSpiderling::OnStartup(Entity *self) {
BaseWavesGenericEnemy::OnStartup(self); BaseWavesGenericEnemy::OnStartup(self);

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@ -1,6 +1,9 @@
#include "WhFans.h" #include "WhFans.h"
#include "RenderComponent.h" #include "RenderComponent.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "PhantomPhysicsComponent.h"
void WhFans::OnStartup(Entity* self) { void WhFans::OnStartup(Entity* self) {
self->SetVar<bool>(u"alive", true); self->SetVar<bool>(u"alive", true);

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@ -1,9 +1,5 @@
#pragma once #pragma once
#include "CppScripts.h" #include "CppScripts.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "PhantomPhysicsComponent.h"
class WhFans : public CppScripts::Script class WhFans : public CppScripts::Script
{ {
public: public:

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@ -1,6 +1,4 @@
#include "WildAmbients.h" #include "WildAmbients.h"
#include "EntityManager.h"
#include "Character.h"
#include "GameMessages.h" #include "GameMessages.h"
void WildAmbients::OnUse(Entity* self, Entity* user) void WildAmbients::OnUse(Entity* self, Entity* user)

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@ -1,8 +1,6 @@
#include "WishingWellServer.h" #include "WishingWellServer.h"
#include "Loot.h"
#include "ScriptedActivityComponent.h" #include "ScriptedActivityComponent.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Game.h"
void WishingWellServer::OnStartup(Entity* self) void WishingWellServer::OnStartup(Entity* self)
{ {

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@ -1,8 +1,7 @@
#include "ZoneAgMedProperty.h" #include "ZoneAgMedProperty.h"
#include "dLogger.h" #include "Entity.h"
void ZoneAgMedProperty::SetGameVariables(Entity *self) { void ZoneAgMedProperty::SetGameVariables(Entity *self) {
Game::logger->Log("Properties", "Setting variables in instance\n");
self->SetVar<std::string>(ClaimMarkerGroup, "ClaimMarker"); self->SetVar<std::string>(ClaimMarkerGroup, "ClaimMarker");
self->SetVar<std::string>(GeneratorGroup, "Generator"); self->SetVar<std::string>(GeneratorGroup, "Generator");

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@ -1,13 +1,10 @@
#include "ZoneAgProperty.h" #include "ZoneAgProperty.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "BasePropertyServer.h"
#include "Character.h" #include "Character.h"
#include "Entity.h" #include "Entity.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "LDFFormat.h"
#include "RenderComponent.h" #include "RenderComponent.h"
#include "dLogger.h"
#include "MissionComponent.h" #include "MissionComponent.h"
void ZoneAgProperty::SetGameVariables(Entity *self) { void ZoneAgProperty::SetGameVariables(Entity *self) {
@ -342,7 +339,6 @@ void ZoneAgProperty::OnZonePropertyModelPickedUp(Entity* self, Entity* player) {
} }
void ZoneAgProperty::OnZonePropertyModelRemoved(Entity* self, Entity* player) { void ZoneAgProperty::OnZonePropertyModelRemoved(Entity* self, Entity* player) {
Game::logger->Log("OnZonePropertyModelRemoved", "Removed flag updated!\n");
auto* character = player->GetCharacter(); auto* character = player->GetCharacter();
character->SetPlayerFlag(111, true); character->SetPlayerFlag(111, true);
} }

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@ -1,5 +1,4 @@
#pragma once #pragma once
#include "CppScripts.h"
#include "BasePropertyServer.h" #include "BasePropertyServer.h"
class ZoneAgProperty : public BasePropertyServer { class ZoneAgProperty : public BasePropertyServer {

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@ -1,10 +1,8 @@
#include "ZoneAgSpiderQueen.h" #include "ZoneAgSpiderQueen.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Character.h"
#include "ZoneAgProperty.h" #include "ZoneAgProperty.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "dZoneManager.h"
void ZoneAgSpiderQueen::SetGameVariables(Entity *self) { void ZoneAgSpiderQueen::SetGameVariables(Entity *self) {
ZoneAgProperty::SetGameVariables(self); ZoneAgProperty::SetGameVariables(self);

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@ -1,6 +1,7 @@
#pragma once #pragma once
#include "CppScripts.h" #include "CppScripts.h"
#include "BaseSurvivalServer.h" #include "BaseSurvivalServer.h"
#include <map>
class ZoneAgSurvival : public BaseSurvivalServer { class ZoneAgSurvival : public BaseSurvivalServer {
Constants GetConstants() override; Constants GetConstants() override;

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@ -1,4 +1,5 @@
#include "ZoneFvProperty.h" #include "ZoneFvProperty.h"
#include "Entity.h"
void ZoneFvProperty::SetGameVariables(Entity *self) { void ZoneFvProperty::SetGameVariables(Entity *self) {
self->SetVar<std::string>(ClaimMarkerGroup, "Platform"); self->SetVar<std::string>(ClaimMarkerGroup, "Platform");

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@ -1,4 +1,5 @@
#include "ZoneGfProperty.h" #include "ZoneGfProperty.h"
#include "Entity.h"
void ZoneGfProperty::SetGameVariables(Entity *self) { void ZoneGfProperty::SetGameVariables(Entity *self) {
self->SetVar<std::string>(ClaimMarkerGroup, "BehavQB"); self->SetVar<std::string>(ClaimMarkerGroup, "BehavQB");

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@ -1,4 +1,5 @@
#include "ZoneNsMedProperty.h" #include "ZoneNsMedProperty.h"
#include "Entity.h"
void ZoneNsMedProperty::SetGameVariables(Entity *self) { void ZoneNsMedProperty::SetGameVariables(Entity *self) {
self->SetVar<std::string>(ClaimMarkerGroup, "ClaimMarker"); self->SetVar<std::string>(ClaimMarkerGroup, "ClaimMarker");

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@ -1,4 +1,5 @@
#include "ZoneNsProperty.h" #include "ZoneNsProperty.h"
#include "Entity.h"
void ZoneNsProperty::SetGameVariables(Entity *self) { void ZoneNsProperty::SetGameVariables(Entity *self) {
self->SetVar<std::string>(ClaimMarkerGroup, "Rhino"); self->SetVar<std::string>(ClaimMarkerGroup, "Rhino");