feat: save_property_location, logging back in on a property

A character's location was only saved outside properties, so logging out
on a property and back in always went to the last world before it (as
live). save_property_location=1 (worldconfig.ini, dashboard: world
settings) saves it on properties too, and login returns to that property.
Off by default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-28 11:33:47 -05:00
parent 32448a8556
commit 379f09dd7c
3 changed files with 9 additions and 1 deletions

View File

@@ -109,6 +109,9 @@ save_lxfmls=0
# 1: saving a brick by brick model uses up the bricks in it, as live did. 0: they go back to the backpack.
bbb_consume_bricks=0
# 1: logging out on a property and back in returns to that property. 0 (as live): to the last world before it.
save_property_location=0
# 1: players get the objects of the scenes their game keeps loaded (the scene under them, the scenes connected to it
# by the zone's scene transitions, and the global scene) instead of the objects within the ghosting distances.
# Needs the zone's terrain scene map; zones without one keep distance ghosting.