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feat: save_property_location, logging back in on a property
A character's location was only saved outside properties, so logging out on a property and back in always went to the last world before it (as live). save_property_location=1 (worldconfig.ini, dashboard: world settings) saves it on properties too, and login returns to that property. Off by default. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -109,6 +109,9 @@ save_lxfmls=0
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# 1: saving a brick by brick model uses up the bricks in it, as live did. 0: they go back to the backpack.
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bbb_consume_bricks=0
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# 1: logging out on a property and back in returns to that property. 0 (as live): to the last world before it.
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save_property_location=0
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# 1: players get the objects of the scenes their game keeps loaded (the scene under them, the scenes connected to it
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# by the zone's scene transitions, and the global scene) instead of the objects within the ghosting distances.
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# Needs the zone's terrain scene map; zones without one keep distance ghosting.
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