This commit is contained in:
David Markowitz 2024-07-02 04:05:44 -07:00
parent b28cd58634
commit 3708617da7
4 changed files with 70 additions and 15 deletions

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@ -26,6 +26,24 @@ struct BuffParameter {
* Meta information about a buff that can be applied, e.g. how long it's applied, who applied it, etc.
*/
struct Buff {
bool operator==(const Buff& other) const {
return id == other.id &&
time == other.time &&
tick == other.tick &&
tickTime == other.tickTime &&
stacks == other.stacks &&
source == other.source &&
behaviorID == other.behaviorID &&
cancelOnDamaged == other.cancelOnDamaged &&
cancelOnDeath == other.cancelOnDeath &&
cancelOnLogout == other.cancelOnLogout &&
cancelOnRemoveBuff == other.cancelOnRemoveBuff &&
cancelOnUi == other.cancelOnUi &&
cancelOnUnequip == other.cancelOnUnequip &&
cancelOnZone == other.cancelOnZone &&
applyOnTeammates == other.applyOnTeammates &&
refCount == other.refCount;
}
int32_t id = 0;
float time = 0;
float tick = 0;
@ -134,6 +152,9 @@ public:
*/
const std::vector<BuffParameter>& GetBuffParameters(int32_t buffId);
const std::map<int32_t, Buff>& GetBuffs() const { return m_Buffs; }
const std::set<int32_t>& GetBuffsToRemove() const { return m_BuffsToRemove; }
private:
/**
* The currently active buffs

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@ -331,10 +331,12 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
// Tests have been written up to here
character->SetAttribute("ls", m_Uscore);
// Custom attribute to keep track of reputation.
character->SetAttribute("rpt", GetReputation());
character->SetAttribute("stt", StatisticsToString().c_str());
character->SetAttribute("stt", StatisticsToString().c_str()); // and also this already tested :)
// Set the zone statistics of the form <zs><s/> ... <s/></zs>
auto zoneStatistics = character->FirstChildElement("zs");

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@ -307,6 +307,8 @@ public:
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
const std::array<uint64_t, 4>& GetClaimCodes() const { return m_ClaimCodes; };
/**
* Character info regarding this character, including clothing styles, etc.
*/

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@ -10,7 +10,7 @@ protected:
std::unique_ptr<Entity> entity;
std::unique_ptr<Character> character;
tinyxml2::XMLDocument doc;
tinyxml2::XMLPrinter printer{0, true, 0};
tinyxml2::XMLPrinter printer{ 0, true, 0 };
void SetUp() override {
SetUpDependencies();
@ -46,21 +46,51 @@ protected:
}
};
TEST_F(SavingTest, EntityLevelTest) {
TEST_F(SavingTest, CharacterComponentTest) {
// Print the original XML data
character->GetXMLDoc().Print(&printer);
std::string xmlDataOriginal(printer.CStr());
printer.ClearBuffer();
// character->GetXMLDoc().Print(&printer);
// std::string xmlDataOriginal(printer.CStr());
// printer.ClearBuffer();
// std::ofstream oldXml("./test_xml_data_original.xml");
// oldXml << xmlDataOriginal;
auto* characterComponent = entity->GetComponent<CharacterComponent>();
auto statsPrev = characterComponent->StatisticsToString();
auto claimCodesPrev = characterComponent->GetClaimCodes();
auto eyebrowsPrev = characterComponent->m_Character->GetEyebrows();
auto eyesPrev = characterComponent->m_Character->GetEyes();
auto hairColorPrev = characterComponent->m_Character->GetHairColor();
auto hairStylePrev = characterComponent->m_Character->GetHairStyle();
auto pantsColorPrev = characterComponent->m_Character->GetPantsColor();
auto leftHandPrev = characterComponent->m_Character->GetLeftHand();
auto mouthPrev = characterComponent->m_Character->GetMouth();
auto rightHandPrev = characterComponent->m_Character->GetRightHand();
auto shirtColorPrev = characterComponent->m_Character->GetShirtColor();
// Update the xml document so its been run through the saver
character->SaveXMLToDatabase();
// Load the modified XML data
character->GetXMLDoc().Print(&printer);
std::string xmlDataModified(printer.CStr());
printer.ClearBuffer();
std::ofstream oldXml("./test_xml_data_original.xml");
std::ofstream newXml("./test_xml_data_new.xml");
oldXml << xmlDataOriginal;
newXml << xmlDataModified;
ASSERT_EQ(xmlDataOriginal, xmlDataModified);
// Reload the component from the now updated xml data
characterComponent = entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS);
characterComponent->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
// Check that the buff component is the same as before
ASSERT_EQ(statsPrev, characterComponent->StatisticsToString());
ASSERT_EQ(claimCodesPrev, characterComponent->GetClaimCodes());
ASSERT_EQ(eyebrowsPrev, characterComponent->m_Character->GetEyebrows());
ASSERT_EQ(eyesPrev, characterComponent->m_Character->GetEyes());
ASSERT_EQ(hairColorPrev, characterComponent->m_Character->GetHairColor());
ASSERT_EQ(hairStylePrev, characterComponent->m_Character->GetHairStyle());
ASSERT_EQ(pantsColorPrev, characterComponent->m_Character->GetPantsColor());
ASSERT_EQ(leftHandPrev, characterComponent->m_Character->GetLeftHand());
ASSERT_EQ(mouthPrev, characterComponent->m_Character->GetMouth());
ASSERT_EQ(rightHandPrev, characterComponent->m_Character->GetRightHand());
ASSERT_EQ(shirtColorPrev, characterComponent->m_Character->GetShirtColor());
// character->GetXMLDoc().Print(&printer);
// std::string xmlDataModified(printer.CStr());
// printer.ClearBuffer();
// std::ofstream newXml("./test_xml_data_new.xml");
// newXml << xmlDataModified;
}