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tests
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@ -26,6 +26,24 @@ struct BuffParameter {
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* Meta information about a buff that can be applied, e.g. how long it's applied, who applied it, etc.
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*/
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struct Buff {
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bool operator==(const Buff& other) const {
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return id == other.id &&
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time == other.time &&
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tick == other.tick &&
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tickTime == other.tickTime &&
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stacks == other.stacks &&
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source == other.source &&
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behaviorID == other.behaviorID &&
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cancelOnDamaged == other.cancelOnDamaged &&
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cancelOnDeath == other.cancelOnDeath &&
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cancelOnLogout == other.cancelOnLogout &&
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cancelOnRemoveBuff == other.cancelOnRemoveBuff &&
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cancelOnUi == other.cancelOnUi &&
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cancelOnUnequip == other.cancelOnUnequip &&
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cancelOnZone == other.cancelOnZone &&
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applyOnTeammates == other.applyOnTeammates &&
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refCount == other.refCount;
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}
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int32_t id = 0;
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float time = 0;
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float tick = 0;
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@ -134,6 +152,9 @@ public:
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*/
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const std::vector<BuffParameter>& GetBuffParameters(int32_t buffId);
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const std::map<int32_t, Buff>& GetBuffs() const { return m_Buffs; }
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const std::set<int32_t>& GetBuffsToRemove() const { return m_BuffsToRemove; }
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private:
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/**
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* The currently active buffs
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@ -331,10 +331,12 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
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if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
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// Tests have been written up to here
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character->SetAttribute("ls", m_Uscore);
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// Custom attribute to keep track of reputation.
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character->SetAttribute("rpt", GetReputation());
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character->SetAttribute("stt", StatisticsToString().c_str());
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character->SetAttribute("stt", StatisticsToString().c_str()); // and also this already tested :)
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// Set the zone statistics of the form <zs><s/> ... <s/></zs>
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auto zoneStatistics = character->FirstChildElement("zs");
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@ -307,6 +307,8 @@ public:
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void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
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const std::array<uint64_t, 4>& GetClaimCodes() const { return m_ClaimCodes; };
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/**
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* Character info regarding this character, including clothing styles, etc.
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*/
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@ -10,7 +10,7 @@ protected:
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std::unique_ptr<Entity> entity;
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std::unique_ptr<Character> character;
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLPrinter printer{0, true, 0};
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tinyxml2::XMLPrinter printer{ 0, true, 0 };
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void SetUp() override {
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SetUpDependencies();
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@ -46,21 +46,51 @@ protected:
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}
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};
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TEST_F(SavingTest, EntityLevelTest) {
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TEST_F(SavingTest, CharacterComponentTest) {
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// Print the original XML data
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character->GetXMLDoc().Print(&printer);
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std::string xmlDataOriginal(printer.CStr());
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printer.ClearBuffer();
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// character->GetXMLDoc().Print(&printer);
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// std::string xmlDataOriginal(printer.CStr());
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// printer.ClearBuffer();
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// std::ofstream oldXml("./test_xml_data_original.xml");
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// oldXml << xmlDataOriginal;
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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auto statsPrev = characterComponent->StatisticsToString();
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auto claimCodesPrev = characterComponent->GetClaimCodes();
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auto eyebrowsPrev = characterComponent->m_Character->GetEyebrows();
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auto eyesPrev = characterComponent->m_Character->GetEyes();
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auto hairColorPrev = characterComponent->m_Character->GetHairColor();
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auto hairStylePrev = characterComponent->m_Character->GetHairStyle();
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auto pantsColorPrev = characterComponent->m_Character->GetPantsColor();
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auto leftHandPrev = characterComponent->m_Character->GetLeftHand();
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auto mouthPrev = characterComponent->m_Character->GetMouth();
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auto rightHandPrev = characterComponent->m_Character->GetRightHand();
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auto shirtColorPrev = characterComponent->m_Character->GetShirtColor();
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// Update the xml document so its been run through the saver
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character->SaveXMLToDatabase();
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// Load the modified XML data
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character->GetXMLDoc().Print(&printer);
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std::string xmlDataModified(printer.CStr());
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printer.ClearBuffer();
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std::ofstream oldXml("./test_xml_data_original.xml");
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std::ofstream newXml("./test_xml_data_new.xml");
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oldXml << xmlDataOriginal;
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newXml << xmlDataModified;
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ASSERT_EQ(xmlDataOriginal, xmlDataModified);
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// Reload the component from the now updated xml data
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characterComponent = entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS);
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characterComponent->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
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// Check that the buff component is the same as before
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ASSERT_EQ(statsPrev, characterComponent->StatisticsToString());
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ASSERT_EQ(claimCodesPrev, characterComponent->GetClaimCodes());
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ASSERT_EQ(eyebrowsPrev, characterComponent->m_Character->GetEyebrows());
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ASSERT_EQ(eyesPrev, characterComponent->m_Character->GetEyes());
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ASSERT_EQ(hairColorPrev, characterComponent->m_Character->GetHairColor());
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ASSERT_EQ(hairStylePrev, characterComponent->m_Character->GetHairStyle());
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ASSERT_EQ(pantsColorPrev, characterComponent->m_Character->GetPantsColor());
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ASSERT_EQ(leftHandPrev, characterComponent->m_Character->GetLeftHand());
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ASSERT_EQ(mouthPrev, characterComponent->m_Character->GetMouth());
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ASSERT_EQ(rightHandPrev, characterComponent->m_Character->GetRightHand());
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ASSERT_EQ(shirtColorPrev, characterComponent->m_Character->GetShirtColor());
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// character->GetXMLDoc().Print(&printer);
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// std::string xmlDataModified(printer.CStr());
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// printer.ClearBuffer();
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// std::ofstream newXml("./test_xml_data_new.xml");
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// newXml << xmlDataModified;
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}
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