Merge branch 'main' into npc-pathing

This commit is contained in:
Aaron Kimbre
2023-04-10 22:19:41 -05:00
612 changed files with 12044 additions and 7169 deletions

View File

@@ -13,6 +13,7 @@
#include "Game.h"
#include "dLogger.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include <vector>
class ControllablePhysicsComponent;
@@ -56,7 +57,7 @@ struct MovementAIInfo {
*/
class MovementAIComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MOVEMENT_AI;
static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
~MovementAIComponent() override;