mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-05 04:13:44 +00:00
feat(rails): answer RequestRailActivatorState
The client's rail activator sends RequestRailActivatorState (1479, no payload) when it is added to the world (LWORailActivatorComponent:: SendMessage 0x00c00da0) and live answered with NotifyRailActivatorStateChange (1478, bActive) to that client; the client stores rail_activator_active and updates the rail's pick type (usable or not). Live: 152 requests, 413 answers, every one bActive = true. DLU dropped the request and never answered. RailActivatorComponent keeps the level key rail_activator_active (default true; every rail in the live levels sets it to 1) and the request is answered with it. Check in game: in Ninjago Monastery and Nimbus Station, rails (spinjitzu posts, the Nexus Tower rails) show as usable and work as before when first loading the world and after zone changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -215,6 +215,7 @@ namespace {
|
||||
{ CLIENT_RAIL_MOVEMENT_READY, []() { return std::make_unique<ClientRailMovementReady>(); } },
|
||||
{ CANCEL_RAIL_MOVEMENT, []() { return std::make_unique<CancelRailMovement>(); } },
|
||||
{ PLAYER_RAIL_ARRIVED_NOTIFICATION, []() { return std::make_unique<PlayerRailArrivedNotification>(); } },
|
||||
{ REQUEST_RAIL_ACTIVATOR_STATE, []() { return std::make_unique<RequestRailActivatorState>(); } },
|
||||
{ DISMOUNT_COMPLETE, []() { return std::make_unique<DismountComplete>(); } },
|
||||
{ ACKNOWLEDGE_POSSESSION, []() { return std::make_unique<AcknowledgePossession>(); } },
|
||||
{ TOGGLE_GHOST_REFERENCE_OVERRIDE, []() { return std::make_unique<ToggleGhostReferenceOverride>(); } },
|
||||
|
||||
Reference in New Issue
Block a user