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fix reading respawn for older maps (#784)
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@ -266,7 +266,7 @@ void Level::ReadSceneObjectDataChunk(std::ifstream& file, Header& header) {
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spawnInfo.respawnTime = std::stof(data->GetValueAsString());
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} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
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{
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spawnInfo.respawnTime = std::stoi(data->GetValueAsString()) / 1000;
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spawnInfo.respawnTime = std::stoul(data->GetValueAsString()) / 1000;
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}
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}
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if (data->GetKey() == u"spawnsGroupOnSmash") {
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