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https://github.com/DarkflameUniverse/DarkflameServer.git
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Added upgrades
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@@ -6,6 +6,8 @@
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#include "CDRewardsTable.h"
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Observable<LevelProgressionComponent*> LevelProgressionComponent::OnLevelUp;
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LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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m_Level = 1;
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@@ -80,6 +82,8 @@ void LevelProgressionComponent::HandleLevelUp() {
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}
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// Tell the client we have finished sending level rewards.
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if (rewardingItem) GameMessages::NotifyLevelRewards(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), m_Level, !rewardingItem);
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OnLevelUp(this);
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}
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void LevelProgressionComponent::SetRetroactiveBaseSpeed(){
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@@ -5,6 +5,7 @@
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#include "Component.h"
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#include "eCharacterVersion.h"
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#include "eReplicaComponentType.h"
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#include "Observable.h"
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/**
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* Component that handles level progression and serilization.
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@@ -81,6 +82,8 @@ public:
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*/
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void SetRetroactiveBaseSpeed();
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static Observable<LevelProgressionComponent*> OnLevelUp;
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private:
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/**
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* whether the level is dirty
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