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fixes
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@@ -9,5 +9,6 @@ void FvDragonInstanceServer::OnPlayerLoaded(Entity* self, Entity* player) {
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destComp->SetHealth(destComp->GetMaxHealth());
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destComp->SetArmor(destComp->GetMaxArmor());
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destComp->SetImagination(destComp->GetMaxImagination());
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Game::entityManager->SerializeEntity(player);
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}
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}
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