Merge branch 'main' into rotation-behaviors

This commit is contained in:
David Markowitz
2026-09-25 23:49:15 -07:00
287 changed files with 4479 additions and 2795 deletions

View File

@@ -32,9 +32,9 @@ public:
void LoadBehaviors();
void Update(float deltaTime) override;
bool OnRequestUse(GameMessages::GameMsg& msg);
bool OnResetModelToDefaults(GameMessages::GameMsg& msg);
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
bool OnRequestUse(GameMessages::RequestUse& requestUse);
bool OnResetModelToDefaults(GameMessages::ResetModelToDefaults& resetModelToDefaults);
bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@@ -98,6 +98,8 @@ public:
return msg.GetNeedsNewBehaviorID();
};
void ProgressAddBehaviorMission(Entity& playerEntity);
void AddBehavior(AddMessage& msg);
void RemoveBehavior(MoveToInventoryMessage& msg, const bool keepItem);