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Merge branch 'main' into rotation-behaviors
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@@ -32,9 +32,9 @@ public:
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void LoadBehaviors();
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void Update(float deltaTime) override;
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bool OnRequestUse(GameMessages::GameMsg& msg);
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bool OnResetModelToDefaults(GameMessages::GameMsg& msg);
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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bool OnRequestUse(GameMessages::RequestUse& requestUse);
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bool OnResetModelToDefaults(GameMessages::ResetModelToDefaults& resetModelToDefaults);
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bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@@ -98,6 +98,8 @@ public:
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return msg.GetNeedsNewBehaviorID();
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};
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void ProgressAddBehaviorMission(Entity& playerEntity);
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void AddBehavior(AddMessage& msg);
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void RemoveBehavior(MoveToInventoryMessage& msg, const bool keepItem);
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