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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge branch 'main' into rotation-behaviors
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@@ -16,8 +16,8 @@
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// These are the same define, but they mean two different things in different contexts
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// so a different define to distinguish what calculation is happening will help clarity.
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#define FRAMES_TO_MS(x) 1000 / x
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#define MS_TO_FRAMES(x) 1000 / x
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#define FRAMES_TO_MS(x) (1000 / (x))
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#define MS_TO_FRAMES(x) (1000 / (x))
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//=========== FRAME TIMINGS ===========
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constexpr uint32_t highFramerate = 60;
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@@ -58,6 +58,7 @@ constexpr LWOCLONEID LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
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constexpr LWOINSTANCEID LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
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constexpr LWOMAPID LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
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constexpr uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
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constexpr uint32_t MAX_MESSAGE_LENGTH = 0x500000; //!< Prevent exceptionally large msgs from being processed. Should always be used to check user provided inputs.
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constexpr float PI = 3.14159265358979323846264338327950288f;
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@@ -110,18 +111,6 @@ private:
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constexpr LWOSCENEID LWOSCENEID_INVALID = -1;
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struct LWONameValue {
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uint32_t length = 0; //!< The length of the name
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std::u16string name; //!< The name
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LWONameValue() = default;
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LWONameValue(const std::u16string& name) {
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this->name = name;
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this->length = static_cast<uint32_t>(name.length());
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}
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};
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struct FriendData {
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public:
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bool isOnline = false;
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@@ -20,7 +20,8 @@ enum class eCharacterVersion : uint32_t {
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NJ_JAYMISSIONS,
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NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
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PET_IDS, // Fixes pet ids in player inventories
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UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
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INVENTORY_PERSISTENT_IDS, // Fixes racing meta missions
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UP_TO_DATE, // will become RACING_META_MISSIONS
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};
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#endif //!__ECHARACTERVERSION__H__
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26
dCommon/dEnums/eFunnessTypes.h
Normal file
26
dCommon/dEnums/eFunnessTypes.h
Normal file
@@ -0,0 +1,26 @@
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#ifndef EFUNNESSTYPES_H
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#define EFUNNESSTYPES_H
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#include <cstdint>
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// Most of these are guesses from the client, some are unused (maybe server side only?) and
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// some are really hard to pin a definition down for because they are buried in havok stuff
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enum class eFunnessTypes : int32_t {
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DebuggerActive = 1,
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CharacterPosLength = 2,
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CharacterVelLength = 5,
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CharacterRunMultiplier = 6,
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CharacterGravityScale = 7,
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Unknown_9 = 9,
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Unknown_10 = 10,
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RacingBoostTimeTooLong = 12,
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SomeRacingManipCheat = 13,
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FdbFailedChecksum = 14,
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};
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struct CaughtFunness {
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eFunnessTypes cheatType{};
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float cheatInfo{};
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};
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#endif //!EFUNNESSTYPES_H
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