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feat(master): login stamps travel through master and back
The login's Stamps now go with auth's REQUEST_ZONE_TRANSFER to master and come back in REQUEST_ZONE_TRANSFER_RESPONSE, so master stamps the steps it performs itself, with its own time: got the request (WORLD_PACKET_RECEIVED, zone), the world is still starting and the request waits (IM_LOGIN_QUEUED, instance), answered with a world (WORLD_SESSION_CONFIRM_TO_AUTH, instance). Auth sends what comes back in the login response. Server to server wire change (message IDs unchanged): both messages end with a Stamps list (u32 16 * count + 4, then the stamps); it is empty (4 bytes) when a world server asks for a transfer. Touched: - MasterPackets::SendZoneTransferRequest / SendZoneTransferResponse: take and write the stamps (default empty) - MasterServer.cpp REQUEST_ZONE_TRANSFER: reads them, stamps, keeps them in the PendingInstanceRequest (new stamps member, InstanceManager.h) - InstanceManager::ReadyInstance / AffirmTransfer: stamp and send them back - ZoneInstanceManager: HandleRequestZoneTransferResponse reads them; a RequestZoneTransfer overload takes stamps and a callback that gets them - AuthPackets LoginRequest::Handle uses that overload Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,6 +6,7 @@
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#include "dCommonVars.h"
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#include "IServerOperations.h"
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#include "RakNetTypes.h"
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#include "Stamps.h"
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#include "dZMCommon.h"
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#include "Logger.h"
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@@ -18,6 +19,7 @@ struct PendingInstanceRequest {
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uint64_t id;
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bool mythranShift;
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SystemAddress sysAddr;
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Stamps stamps; // The login stamps that came with the request; they go back in the response
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};
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class Instance {
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