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feat: debugger additions (#2013)
* feat: debugger additions Add type field for links in flash Add warning level for dangerous buttons fix uninitialzied memory with jetpack variable remove a bunch of duplicated position push code tested that the ui is still functional and components with multiple physics components have all their details visible. tested that jetpack is initialized now * remove amf3 header Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * fixes --------- Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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@@ -238,10 +238,7 @@ bool PhantomPhysicsComponent::OnGetObjectReportInfo(GameMessages::GetObjectRepor
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info.PushDebug<AMFIntValue>("Effect Type") = static_cast<int>(m_EffectType);
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info.PushDebug<AMFDoubleValue>("Directional Multiplier") = m_DirectionalMultiplier;
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info.PushDebug<AMFBoolValue>("Is Directional") = m_IsDirectional;
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auto& direction = info.PushDebug("Direction");
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direction.PushDebug<AMFDoubleValue>("x") = m_Direction.x;
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direction.PushDebug<AMFDoubleValue>("y") = m_Direction.y;
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direction.PushDebug<AMFDoubleValue>("z") = m_Direction.z;
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auto& direction = info.PushDebug("Direction").PushDebug(m_Direction);
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if (m_MinMax) {
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auto& minMaxInfo = info.PushDebug("Min Max Info");
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@@ -252,15 +249,8 @@ bool PhantomPhysicsComponent::OnGetObjectReportInfo(GameMessages::GetObjectRepor
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if (m_IsRespawnVolume) {
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auto& respawnInfo = info.PushDebug("Respawn Info");
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respawnInfo.PushDebug<AMFBoolValue>("Is Respawn Volume") = m_IsRespawnVolume;
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auto& respawnPos = respawnInfo.PushDebug("Respawn Position");
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respawnPos.PushDebug<AMFDoubleValue>("x") = m_RespawnPos.x;
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respawnPos.PushDebug<AMFDoubleValue>("y") = m_RespawnPos.y;
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respawnPos.PushDebug<AMFDoubleValue>("z") = m_RespawnPos.z;
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auto& respawnRot = respawnInfo.PushDebug("Respawn Rotation");
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respawnRot.PushDebug<AMFDoubleValue>("w") = m_RespawnRot.w;
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respawnRot.PushDebug<AMFDoubleValue>("x") = m_RespawnRot.x;
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respawnRot.PushDebug<AMFDoubleValue>("y") = m_RespawnRot.y;
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respawnRot.PushDebug<AMFDoubleValue>("z") = m_RespawnRot.z;
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respawnInfo.PushDebug("Respawn Position").PushDebug(m_RespawnPos);
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respawnInfo.PushDebug("Respawn Rotation").PushDebug(m_RespawnRot);
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}
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return true;
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