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feat: debugger additions (#2013)
* feat: debugger additions Add type field for links in flash Add warning level for dangerous buttons fix uninitialzied memory with jetpack variable remove a bunch of duplicated position push code tested that the ui is still functional and components with multiple physics components have all their details visible. tested that jetpack is initialized now * remove amf3 header Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * fixes --------- Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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@@ -355,8 +355,8 @@ bool ModelComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& re
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cmptInfo.PushDebug<AMFStringValue>("Name") = "Objects_" + std::to_string(m_Parent->GetLOT()) + "_name";
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cmptInfo.PushDebug<AMFBoolValue>("Has Unique Name") = false;
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cmptInfo.PushDebug<AMFStringValue>("UGID (from item)") = std::to_string(m_userModelID);
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cmptInfo.PushDebug<AMFStringValue>("UGID") = std::to_string(m_userModelID);
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cmptInfo.PushDebug<AMFStringValue>("UGID (from item)", "LWOOBJID") = std::to_string(m_userModelID);
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cmptInfo.PushDebug<AMFStringValue>("UGID", "LWOOBJID") = std::to_string(m_userModelID);
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cmptInfo.PushDebug<AMFStringValue>("Description") = "";
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cmptInfo.PushDebug<AMFIntValue>("Behavior Count") = m_Behaviors.size();
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