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feat: debugger additions (#2013)
* feat: debugger additions Add type field for links in flash Add warning level for dangerous buttons fix uninitialzied memory with jetpack variable remove a bunch of duplicated position push code tested that the ui is still functional and components with multiple physics components have all their details visible. tested that jetpack is initialized now * remove amf3 header Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * fixes --------- Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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@@ -652,7 +652,7 @@ void PushMissions(const std::map<uint32_t, Mission*>& missions, AMFArrayValue& V
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}
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bool MissionComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
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auto& missionInfo = reportInfo.info->PushDebug("Mission (Laggy)");
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auto& missionInfo = reportInfo.info->PushDebug("Mission (Laggy)", "", 1);
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missionInfo.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
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// Sort the missions so they are easier to parse and present to the end user
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std::map<uint32_t, Mission*> achievements;
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