feat: debugger additions (#2013)

* feat: debugger additions

Add type field for links in flash
Add warning level for dangerous buttons
fix uninitialzied memory with jetpack variable
remove a bunch of duplicated position push code

tested that the ui is still functional and components with multiple physics components have all their details visible.
tested that jetpack is initialized now

* remove amf3 header

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* fixes

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
David Markowitz
2026-06-24 15:18:16 -07:00
committed by GitHub
parent 5d523a1e7b
commit 35337291fa
17 changed files with 83 additions and 107 deletions

View File

@@ -110,15 +110,9 @@ bool HavokVehiclePhysicsComponent::OnGetObjectReportInfo(GameMessages::GetObject
auto& info = reportInfo.subCategory->PushDebug("Havok Vehicle Physics Info");
auto& velocity = info.PushDebug("Velocity");
velocity.PushDebug<AMFDoubleValue>("x") = m_Velocity.x;
velocity.PushDebug<AMFDoubleValue>("y") = m_Velocity.y;
velocity.PushDebug<AMFDoubleValue>("z") = m_Velocity.z;
auto& velocity = info.PushDebug("Velocity").PushDebug(m_Velocity);
auto& angularVelocity = info.PushDebug("Angular Velocity");
angularVelocity.PushDebug<AMFDoubleValue>("x") = m_AngularVelocity.x;
angularVelocity.PushDebug<AMFDoubleValue>("y") = m_AngularVelocity.y;
angularVelocity.PushDebug<AMFDoubleValue>("z") = m_AngularVelocity.z;
auto& angularVelocity = info.PushDebug("Angular Velocity").PushDebug(m_AngularVelocity);
info.PushDebug<AMFBoolValue>("Is On Ground") = m_IsOnGround;
info.PushDebug<AMFBoolValue>("Is On Rail") = m_IsOnRail;