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feat: debugger additions (#2013)
* feat: debugger additions Add type field for links in flash Add warning level for dangerous buttons fix uninitialzied memory with jetpack variable remove a bunch of duplicated position push code tested that the ui is still functional and components with multiple physics components have all their details visible. tested that jetpack is initialized now * remove amf3 header Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * fixes --------- Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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@@ -1146,7 +1146,7 @@ bool DestroyableComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportIn
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destroyableInfo.PushDebug<AMFDoubleValue>("Explode Factor") = m_ExplodeFactor;
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destroyableInfo.PushDebug<AMFBoolValue>("Has Threats") = m_HasThreats;
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destroyableInfo.PushDebug<AMFStringValue>("Killer ID") = std::to_string(m_KillerID);
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destroyableInfo.PushDebug<AMFStringValue>("Killer ID", "LWOOBJID") = std::to_string(m_KillerID);
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// "Scripts"; idk what to do about scripts yet
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auto& immuneCounts = destroyableInfo.PushDebug("Immune Counts");
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