feat: debugger additions (#2013)

* feat: debugger additions

Add type field for links in flash
Add warning level for dangerous buttons
fix uninitialzied memory with jetpack variable
remove a bunch of duplicated position push code

tested that the ui is still functional and components with multiple physics components have all their details visible.
tested that jetpack is initialized now

* remove amf3 header

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* fixes

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
David Markowitz
2026-06-24 15:18:16 -07:00
committed by GitHub
parent 5d523a1e7b
commit 35337291fa
17 changed files with 83 additions and 107 deletions

View File

@@ -864,7 +864,7 @@ bool BaseCombatAIComponent::MsgGetObjectReportInfo(GameMessages::GetObjectReport
auto& cmptType = reportInfo.info->PushDebug("Base Combat AI");
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
auto& targetInfo = cmptType.PushDebug("Current Target Info");
targetInfo.PushDebug<AMFStringValue>("Current Target ID") = std::to_string(m_Target);
targetInfo.PushDebug<AMFStringValue>("Current Target ID", "LWOOBJID") = std::to_string(m_Target);
// if (m_Target != LWOOBJID_EMPTY) {
// LWOGameMessages::ObjGetName nameMsg(m_CurrentTarget);
// SEND_GAMEOBJ_MSG(nameMsg);
@@ -905,10 +905,7 @@ bool BaseCombatAIComponent::MsgGetObjectReportInfo(GameMessages::GetObjectReport
//}
//cmptType.PushDebug("Current Combat Role") = curState;
auto& tetherPoint = cmptType.PushDebug("Tether Point");
tetherPoint.PushDebug<AMFDoubleValue>("X") = m_StartPosition.x;
tetherPoint.PushDebug<AMFDoubleValue>("Y") = m_StartPosition.y;
tetherPoint.PushDebug<AMFDoubleValue>("Z") = m_StartPosition.z;
cmptType.PushDebug("Tether Point").PushDebug(m_StartPosition);
cmptType.PushDebug<AMFDoubleValue>("Hard Tether Radius") = m_HardTetherRadius;
cmptType.PushDebug<AMFDoubleValue>("Soft Tether Radius") = m_SoftTetherRadius;
cmptType.PushDebug<AMFDoubleValue>("Aggro Radius") = m_AggroRadius;