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https://github.com/DarkflameUniverse/DarkflameServer.git
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Added GM in GameMessages
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b7d7146821
commit
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@ -1516,6 +1516,18 @@ void GameMessages::SendRequestActivityEnter(LWOOBJID objectId, const SystemAddre
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SEND_PACKET
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SEND_PACKET
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}
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}
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void GameMessages::NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, uint32_t level, bool sending_rewards) {
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CBITSTREAM
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CMSGHEADER
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bitStream.Write(objectID);
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bitStream.Write(GAME_MSG::GAME_MSG_NOTIFY_LEVEL_REWARDS);
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bitStream.Write(level);
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bitStream.Write(sending_rewards);
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SEND_PACKET
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}
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void GameMessages::SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr,
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void GameMessages::SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr,
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float cameraFOV,
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float cameraFOV,
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@ -68,6 +68,7 @@ namespace GameMessages {
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void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
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void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
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void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
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void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
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void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
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void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
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void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, uint32_t level, bool sending_rewards);
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void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
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void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
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void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
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void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
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@ -532,6 +532,7 @@ enum GAME_MSG : unsigned short {
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GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
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GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
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GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
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GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
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GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
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GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
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GAME_MSG_NOTIFY_LEVEL_REWARDS = 1735,
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GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
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GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
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END
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END
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};
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};
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