feat(ugc): one shape per transparent brick, as LU Toolbox leaves them

LU Toolbox's Combine Transparent is off by default, so each transparent brick
is its own object and shape (the client can sort them). combine_transparent=1
joins them as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 09:38:51 -05:00
parent c27735cbb3
commit 3434965aa6
7 changed files with 53 additions and 3 deletions

View File

@@ -204,6 +204,7 @@ namespace UgcModel {
transparent = transparent && (luToolbox ? UgcPalette::IsTransparent(materialOf(index)) : library.GetMaterial(id).Transparent());
}
auto& mesh = transparent ? model.transparent : model.opaque;
if (transparent) model.transparentBricks.push_back(mesh.indices.size());
const glm::mat3 normalMatrix = glm::transpose(glm::inverse(glm::mat3(part.transform)));
for (size_t index = 0; index < design->size(); index++) {
const auto& geometry = (*design)[index];
@@ -317,6 +318,30 @@ namespace UgcModel {
return model;
}
std::vector<Mesh> SplitAt(const Mesh& mesh, const std::vector<size_t>& starts) {
std::vector<Mesh> pieces;
std::unordered_map<uint32_t, uint32_t> remap;
for (size_t i = 0; i < starts.size(); i++) {
const size_t first = starts[i], last = std::min(i + 1 < starts.size() ? starts[i + 1] : mesh.indices.size(), mesh.indices.size());
if (first >= last) continue;
Mesh piece;
remap.clear();
for (size_t k = first; k < last; k++) {
const auto source = mesh.indices[k];
auto [it, added] = remap.try_emplace(source, static_cast<uint32_t>(piece.positions.size()));
if (added) {
piece.positions.push_back(mesh.positions[source]);
if (source < mesh.normals.size()) piece.normals.push_back(mesh.normals[source]);
if (source < mesh.colors.size()) piece.colors.push_back(mesh.colors[source]);
if (source < mesh.glow.size()) piece.glow.push_back(mesh.glow[source]);
}
piece.indices.push_back(it->second);
}
pieces.push_back(std::move(piece));
}
return pieces;
}
void KeepTriangles(Mesh& mesh, const std::vector<bool>& keep) {
Mesh kept;
std::vector<uint32_t> remap(mesh.positions.size(), UINT32_MAX);