mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Merge branch 'main' into die-roll-anims-ckawell
This commit is contained in:
commit
34050f641d
@ -123,6 +123,9 @@ make_directory(${CMAKE_BINARY_DIR}/res)
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# Create a /locale directory
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make_directory(${CMAKE_BINARY_DIR}/locale)
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||||
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||||
# Create a /logs directory
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make_directory(${CMAKE_BINARY_DIR}/logs)
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||||
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||||
# Copy ini files on first build
|
||||
if (NOT EXISTS ${PROJECT_BINARY_DIR}/authconfig.ini)
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configure_file(
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||||
|
@ -45,6 +45,7 @@ int main(int argc, char** argv) {
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dConfig config("authconfig.ini");
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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//Connect to the MySQL Database
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std::string mysql_host = config.GetValue("mysql_host");
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@ -152,11 +153,13 @@ int main(int argc, char** argv) {
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dLogger * SetupLogger() {
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std::string logPath = "./logs/AuthServer_" + std::to_string(time(nullptr)) + ".log";
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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logToConsole = true;
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logDebugStatements = true;
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#endif
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return new dLogger(logPath, logToConsole);
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return new dLogger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacket(Packet* packet) {
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|
@ -48,6 +48,7 @@ int main(int argc, char** argv) {
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dConfig config("chatconfig.ini");
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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//Connect to the MySQL Database
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std::string mysql_host = config.GetValue("mysql_host");
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@ -156,14 +157,16 @@ int main(int argc, char** argv) {
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return 0;
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}
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dLogger* SetupLogger() {
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dLogger * SetupLogger() {
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std::string logPath = "./logs/ChatServer_" + std::to_string(time(nullptr)) + ".log";
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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logToConsole = true;
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logDebugStatements = true;
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#endif
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return new dLogger(logPath, logToConsole);
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return new dLogger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacket(Packet* packet) {
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|
@ -1,7 +1,8 @@
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#include "dLogger.h"
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dLogger::dLogger(const std::string& outpath, bool logToConsole) {
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dLogger::dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
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m_logToConsole = logToConsole;
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m_logDebugStatements = logDebugStatements;
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m_outpath = outpath;
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|
||||
#ifdef _WIN32
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@ -24,39 +25,25 @@ dLogger::~dLogger() {
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#endif
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||||
}
|
||||
|
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void dLogger::LogBasic(const std::string & message) {
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||||
LogBasic(message.c_str());
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}
|
||||
|
||||
void dLogger::LogBasic(const char * format, ...) {
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||||
void dLogger::vLog(const char* format, va_list args) {
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||||
#ifdef _WIN32
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time_t t = time(NULL);
|
||||
struct tm time;
|
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localtime_s(&time, &t);
|
||||
|
||||
char timeStr[70];
|
||||
|
||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
|
||||
|
||||
char message[2048];
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vsprintf_s(message, format, args);
|
||||
va_end(args);
|
||||
|
||||
if (m_logToConsole) std::cout << "[" << "time machine broke" << "] " << message;
|
||||
mFile << "[" << "time" << "] " << message;
|
||||
if (m_logToConsole) std::cout << "[" << timeStr << "] " << message;
|
||||
mFile << "[" << timeStr << "] " << message;
|
||||
#else
|
||||
time_t t = time(NULL);
|
||||
struct tm * time = localtime(&t);
|
||||
char timeStr[70];
|
||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
|
||||
|
||||
char message[2048];
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vsprintf(message, format, args);
|
||||
va_end(args);
|
||||
|
||||
if (m_logToConsole) {
|
||||
fputs("[", stdout);
|
||||
@ -76,62 +63,42 @@ void dLogger::LogBasic(const char * format, ...) {
|
||||
#endif
|
||||
}
|
||||
|
||||
void dLogger::Log(const char * className, const char * format, ...) {
|
||||
#ifdef _WIN32
|
||||
time_t t = time(NULL);
|
||||
struct tm time;
|
||||
localtime_s(&time, &t);
|
||||
|
||||
char timeStr[70];
|
||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
|
||||
|
||||
char message[2048];
|
||||
void dLogger::LogBasic(const char * format, ...) {
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vsprintf_s(message, format, args);
|
||||
|
||||
vLog(format, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
if (m_logToConsole) std::cout << "[" << timeStr << "] [" << className << "]: " << message;
|
||||
mFile << "[" << timeStr << "] [" << className << "]: " << message;
|
||||
#else
|
||||
time_t t = time(NULL);
|
||||
struct tm * time = localtime(&t);
|
||||
char timeStr[70];
|
||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
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||||
|
||||
char message[2048];
|
||||
va_list args;
|
||||
va_start(args, format);
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||||
vsprintf(message, format, args);
|
||||
va_end(args);
|
||||
|
||||
if (m_logToConsole) {
|
||||
fputs("[", stdout);
|
||||
fputs(timeStr, stdout);
|
||||
fputs("] ", stdout);
|
||||
fputs("[", stdout);
|
||||
fputs(className, stdout);
|
||||
fputs("]: ", stdout);
|
||||
fputs(message, stdout);
|
||||
}
|
||||
|
||||
if (fp != NULL) {
|
||||
fputs("[", fp);
|
||||
fputs(timeStr, fp);
|
||||
fputs("] ", fp);
|
||||
fputs("[", fp);
|
||||
fputs(className, fp);
|
||||
fputs("]: ", fp);
|
||||
fputs(message, fp);
|
||||
}
|
||||
#endif
|
||||
void dLogger::LogBasic(const std::string & message) {
|
||||
LogBasic(message.c_str());
|
||||
}
|
||||
|
||||
void dLogger::Log(const char * className, const char * format, ...) {
|
||||
va_list args;
|
||||
std::string log = "[" + std::string(className) + "] " + std::string(format);
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
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||||
va_end(args);
|
||||
}
|
||||
|
||||
void dLogger::Log(const std::string & className, const std::string & message) {
|
||||
Log(className.c_str(), message.c_str());
|
||||
}
|
||||
|
||||
void dLogger::LogDebug(const char * className, const char * format, ...) {
|
||||
if (!m_logDebugStatements) return;
|
||||
va_list args;
|
||||
std::string log = "[" + std::string(className) + "] " + std::string(format);
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
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||||
va_end(args);
|
||||
}
|
||||
|
||||
void dLogger::LogDebug(const std::string & className, const std::string & message) {
|
||||
LogDebug(className.c_str(), message.c_str());
|
||||
}
|
||||
|
||||
void dLogger::Flush() {
|
||||
#ifdef _WIN32
|
||||
mFile.flush();
|
||||
|
@ -7,21 +7,26 @@
|
||||
|
||||
class dLogger {
|
||||
public:
|
||||
dLogger(const std::string& outpath, bool logToConsole);
|
||||
dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
|
||||
~dLogger();
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||||
|
||||
void SetLogToConsole(bool logToConsole) { m_logToConsole = logToConsole; }
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||||
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
|
||||
void vLog(const char* format, va_list args);
|
||||
|
||||
void LogBasic(const std::string& message);
|
||||
void LogBasic(const char* format, ...);
|
||||
void Log(const char* className, const char* format, ...);
|
||||
void Log(const std::string& className, const std::string& message);
|
||||
void LogDebug(const std::string& className, const std::string& message);
|
||||
void LogDebug(const char* className, const char* format, ...);
|
||||
|
||||
void Flush();
|
||||
|
||||
const bool GetIsLoggingToConsole() const { return m_logToConsole; }
|
||||
|
||||
private:
|
||||
bool m_logDebugStatements;
|
||||
bool m_logToConsole;
|
||||
std::string m_outpath;
|
||||
std::ofstream mFile;
|
||||
|
@ -74,7 +74,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
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||||
includeFaction = 1;
|
||||
}
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||||
|
||||
for (auto validTarget : context->GetValidTargets(m_ignoreFaction , includeFaction))
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for (auto validTarget : context->GetValidTargets(m_ignoreFaction , includeFaction, m_TargetSelf == 1))
|
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{
|
||||
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
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||||
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||||
@ -155,4 +155,6 @@ void AreaOfEffectBehavior::Load()
|
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this->m_ignoreFaction = GetInt("ignore_faction");
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||||
|
||||
this->m_includeFaction = GetInt("include_faction");
|
||||
|
||||
this->m_TargetSelf = GetInt("target_self");
|
||||
}
|
||||
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@ -13,6 +13,8 @@ public:
|
||||
int32_t m_ignoreFaction;
|
||||
|
||||
int32_t m_includeFaction;
|
||||
|
||||
int32_t m_TargetSelf;
|
||||
|
||||
/*
|
||||
* Inherited
|
||||
|
@ -149,7 +149,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bit
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
behavior->Sync(this, bitStream, branch);
|
||||
}
|
||||
|
||||
@ -325,7 +325,7 @@ void BehaviorContext::Reset()
|
||||
this->scheduledUpdates.clear();
|
||||
}
|
||||
|
||||
std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction) const
|
||||
std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction, bool targetSelf) const
|
||||
{
|
||||
auto* entity = EntityManager::Instance()->GetEntity(this->caster);
|
||||
|
||||
@ -353,21 +353,20 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
|
||||
}
|
||||
}
|
||||
|
||||
if (ignoreFaction || includeFaction || (!entity->HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && !entity->HasComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS) && targets.empty()))
|
||||
if (ignoreFaction || includeFaction || (!entity->HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && targets.empty()))
|
||||
{
|
||||
DestroyableComponent* destroyableComponent;
|
||||
DestroyableComponent* destroyableComponent;
|
||||
if (!entity->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent))
|
||||
{
|
||||
return targets;
|
||||
}
|
||||
|
||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS);
|
||||
|
||||
for (auto* candidate : entities)
|
||||
{
|
||||
const auto id = candidate->GetObjectID();
|
||||
|
||||
if (destroyableComponent->CheckValidity(id, ignoreFaction || includeFaction))
|
||||
if ((id != entity->GetObjectID() || targetSelf) && destroyableComponent->CheckValidity(id, ignoreFaction || includeFaction))
|
||||
{
|
||||
targets.push_back(id);
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ struct BehaviorContext
|
||||
|
||||
void Reset();
|
||||
|
||||
std::vector<LWOOBJID> GetValidTargets(int32_t ignoreFaction = 0, int32_t includeFaction = 0) const;
|
||||
std::vector<LWOOBJID> GetValidTargets(int32_t ignoreFaction = 0, int32_t includeFaction = 0, const bool targetSelf = false) const;
|
||||
|
||||
explicit BehaviorContext(LWOOBJID originator, bool calculation = false);
|
||||
|
||||
|
@ -1,44 +1,81 @@
|
||||
#include "ForceMovementBehavior.h"
|
||||
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
||||
{
|
||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY)
|
||||
{
|
||||
return;
|
||||
}
|
||||
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t handle;
|
||||
|
||||
bitStream->Read(handle);
|
||||
|
||||
context->RegisterSyncBehavior(handle, this, branch);
|
||||
uint32_t handle;
|
||||
bitStream->Read(handle);
|
||||
context->RegisterSyncBehavior(handle, this, branch);
|
||||
}
|
||||
|
||||
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
||||
{
|
||||
uint32_t next;
|
||||
uint32_t next;
|
||||
bitStream->Read(next);
|
||||
|
||||
bitStream->Read(next);
|
||||
LWOOBJID target;
|
||||
bitStream->Read(target);
|
||||
|
||||
LWOOBJID target;
|
||||
branch.target = target;
|
||||
auto* behavior = CreateBehavior(next);
|
||||
behavior->Handle(context, bitStream, branch);
|
||||
}
|
||||
|
||||
bitStream->Read(target);
|
||||
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* behavior = CreateBehavior(next);
|
||||
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
if (casterEntity != nullptr) {
|
||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
|
||||
branch.target = target;
|
||||
if (m_Forward == 1) {
|
||||
controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
|
||||
}
|
||||
|
||||
behavior->Handle(context, bitStream, branch);
|
||||
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||
}
|
||||
}
|
||||
|
||||
const auto skillHandle = context->GetUniqueSkillId();
|
||||
bitStream->Write(skillHandle);
|
||||
|
||||
context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
|
||||
}
|
||||
|
||||
void ForceMovementBehavior::Load()
|
||||
{
|
||||
this->m_hitAction = GetAction("hit_action");
|
||||
|
||||
this->m_hitEnemyAction = GetAction("hit_action_enemy");
|
||||
|
||||
this->m_hitFactionAction = GetAction("hit_action_faction");
|
||||
this->m_hitAction = GetAction("hit_action");
|
||||
this->m_hitEnemyAction = GetAction("hit_action_enemy");
|
||||
this->m_hitFactionAction = GetAction("hit_action_faction");
|
||||
this->m_Duration = GetFloat("duration");
|
||||
this->m_Forward = GetFloat("forward");
|
||||
this->m_Left = GetFloat("left");
|
||||
this->m_Yaw = GetFloat("yaw");
|
||||
}
|
||||
|
||||
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
if (casterEntity != nullptr) {
|
||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
|
||||
controllablePhysicsComponent->SetPosition(controllablePhysicsComponent->GetPosition() + controllablePhysicsComponent->GetVelocity() * m_Duration);
|
||||
controllablePhysicsComponent->SetVelocity({});
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||
}
|
||||
}
|
||||
|
||||
this->m_hitAction->Calculate(context, bitStream, branch);
|
||||
this->m_hitEnemyAction->Calculate(context, bitStream, branch);
|
||||
this->m_hitEnemyAction->Calculate(context, bitStream, branch);
|
||||
}
|
||||
|
@ -9,6 +9,11 @@ public:
|
||||
Behavior* m_hitEnemyAction;
|
||||
|
||||
Behavior* m_hitFactionAction;
|
||||
|
||||
float_t m_Duration;
|
||||
float_t m_Forward;
|
||||
float_t m_Left;
|
||||
float_t m_Yaw;
|
||||
|
||||
/*
|
||||
* Inherited
|
||||
@ -18,8 +23,12 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
void Calculate(BehaviorContext *context, RakNet::BitStream *bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void SyncCalculation(BehaviorContext *context, RakNet::BitStream *bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Load() override;
|
||||
|
@ -129,6 +129,9 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
|
||||
BaseCombatAIComponent::~BaseCombatAIComponent() {
|
||||
if (m_dpEntity)
|
||||
dpWorld::Instance().RemoveEntity(m_dpEntity);
|
||||
|
||||
if (m_dpEntityEnemy)
|
||||
dpWorld::Instance().RemoveEntity(m_dpEntityEnemy);
|
||||
}
|
||||
|
||||
void BaseCombatAIComponent::Update(const float deltaTime) {
|
||||
|
@ -407,7 +407,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
|
||||
if (chatCommand == "setMinifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0
|
||||
if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0
|
||||
int32_t minifigItemId;
|
||||
if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
|
||||
@ -434,7 +434,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
charComp->m_Character->SetMouth(minifigItemId);
|
||||
} else if (lowerName == "righthand") {
|
||||
charComp->m_Character->SetRightHand(minifigItemId);
|
||||
} else if (lowerName == "shirt") {
|
||||
} else if (lowerName == "shirtcolor") {
|
||||
charComp->m_Character->SetShirtColor(minifigItemId);
|
||||
} else if (lowerName == "hands") {
|
||||
charComp->m_Character->SetLeftHand(minifigItemId);
|
||||
|
@ -72,6 +72,7 @@ int main(int argc, char** argv) {
|
||||
dConfig config("masterconfig.ini");
|
||||
Game::config = &config;
|
||||
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
||||
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
|
||||
|
||||
//Connect to CDClient
|
||||
try {
|
||||
@ -320,11 +321,13 @@ dLogger* SetupLogger() {
|
||||
std::string logPath =
|
||||
"./logs/MasterServer_" + std::to_string(time(nullptr)) + ".log";
|
||||
bool logToConsole = false;
|
||||
bool logDebugStatements = false;
|
||||
#ifdef _DEBUG
|
||||
logToConsole = true;
|
||||
logDebugStatements = true;
|
||||
#endif
|
||||
|
||||
return new dLogger(logPath, logToConsole);
|
||||
return new dLogger(logPath, logToConsole, logDebugStatements);
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
|
24
dScripts/BuccaneerValiantShip.cpp
Normal file
24
dScripts/BuccaneerValiantShip.cpp
Normal file
@ -0,0 +1,24 @@
|
||||
#include "BuccaneerValiantShip.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
void BuccaneerValiantShip::OnStartup(Entity* self) {
|
||||
const auto skill = 982;
|
||||
const auto behavior = 20577;
|
||||
const auto skillCastTimer = 1.0F;
|
||||
|
||||
self->AddCallbackTimer(skillCastTimer, [self]() {
|
||||
auto* skillComponent = self->GetComponent<SkillComponent>();
|
||||
auto* owner = self->GetOwner();
|
||||
|
||||
if (skillComponent != nullptr && owner != nullptr) {
|
||||
skillComponent->CalculateBehavior(skill, behavior, LWOOBJID_EMPTY, true, false, owner->GetObjectID());
|
||||
|
||||
// Kill self if missed
|
||||
const auto selfSmashTimer = 1.1F;
|
||||
self->AddCallbackTimer(selfSmashTimer, [self]() {
|
||||
self->Kill();
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
6
dScripts/BuccaneerValiantShip.h
Normal file
6
dScripts/BuccaneerValiantShip.h
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
|
||||
class BuccaneerValiantShip : public CppScripts::Script {
|
||||
void OnStartup(Entity *self) override;
|
||||
};
|
@ -262,6 +262,7 @@
|
||||
#include "PropertyDevice.h"
|
||||
#include "ImaginationBackpackHealServer.h"
|
||||
#include "LegoDieRoll.h"
|
||||
#include "BuccaneerValiantShip.h"
|
||||
|
||||
// Survival scripts
|
||||
#include "AgSurvivalStromling.h"
|
||||
@ -777,6 +778,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
script = new ImaginationBackpackHealServer();
|
||||
else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua")
|
||||
script = new LegoDieRoll();
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
|
||||
script = new BuccaneerValiantShip();
|
||||
|
||||
//Ignore these scripts:
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
|
||||
@ -785,7 +788,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
script = invalidToReturn;
|
||||
else if (script == invalidToReturn) {
|
||||
if (scriptName.length() > 0)
|
||||
Game::logger->Log("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n");
|
||||
Game::logger->LogDebug("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n");
|
||||
// information not really needed for sys admins but is for developers
|
||||
|
||||
script = invalidToReturn;
|
||||
}
|
||||
|
@ -136,6 +136,7 @@ int main(int argc, char** argv) {
|
||||
dConfig config("worldconfig.ini");
|
||||
Game::config = &config;
|
||||
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
||||
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
|
||||
if (config.GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
|
||||
// Connect to CDClient
|
||||
@ -503,11 +504,13 @@ int main(int argc, char** argv) {
|
||||
dLogger * SetupLogger(int zoneID, int instanceID) {
|
||||
std::string logPath = "./logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log";
|
||||
bool logToConsole = false;
|
||||
bool logDebugStatements = false;
|
||||
#ifdef _DEBUG
|
||||
logToConsole = true;
|
||||
logDebugStatements = true;
|
||||
#endif
|
||||
|
||||
return new dLogger(logPath, logToConsole);
|
||||
return new dLogger(logPath, logToConsole, logDebugStatements);
|
||||
}
|
||||
|
||||
void HandlePacketChat(Packet* packet) {
|
||||
|
@ -19,6 +19,9 @@ max_clients=999
|
||||
# 0 or 1, should log to console
|
||||
log_to_console=1
|
||||
|
||||
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
||||
log_debug_statements=0
|
||||
|
||||
# 0 or 1, should ignore playkeys
|
||||
# If 1 everyone with an account will be able to login, regardless of if they have a key or not
|
||||
dont_use_keys=0
|
||||
|
@ -19,5 +19,8 @@ max_clients=999
|
||||
# 0 or 1, should log to console
|
||||
log_to_console=1
|
||||
|
||||
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
||||
log_debug_statements=0
|
||||
|
||||
# 0 or 1, should not compile chat hash map to file
|
||||
dont_generate_dcf=0
|
||||
|
@ -32,5 +32,8 @@ max_clients=999
|
||||
# 0 or 1, should log to console
|
||||
log_to_console=1
|
||||
|
||||
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
||||
log_debug_statements=0
|
||||
|
||||
# 0 or 1, should autostart auth, chat, and char servers
|
||||
prestart_servers=1
|
||||
|
@ -20,6 +20,9 @@ max_clients=999
|
||||
# 0 or 1, should log to console
|
||||
log_to_console=1
|
||||
|
||||
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
||||
log_debug_statements=0
|
||||
|
||||
# 0 or 1, should not compile chat hash map to file
|
||||
dont_generate_dcf=0
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user