mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
Corrected string to long conversion
For Windows, the definition for a long is 32 bits, not 64 bits like on other operating systems. This caused an issue on Windows only where a number larger than 32 bits was attempted to be converted to a long, the WorldServer would crash. This commit replaces all instances of `stol` with `stoull` to further define a long and reduce ambiguity of number length.
This commit is contained in:
@@ -55,7 +55,7 @@ bool SpawnPetBaseServer::CheckNumberOfPets(Entity *self, Entity* user) {
|
||||
if (petID.empty())
|
||||
continue;
|
||||
|
||||
const auto* spawnedPet = EntityManager::Instance()->GetEntity(std::stol(petID));
|
||||
const auto* spawnedPet = EntityManager::Instance()->GetEntity(std::stoull(petID));
|
||||
if (spawnedPet == nullptr)
|
||||
continue;
|
||||
|
||||
|
Reference in New Issue
Block a user