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Corrected string to long conversion
For Windows, the definition for a long is 32 bits, not 64 bits like on other operating systems. This caused an issue on Windows only where a number larger than 32 bits was attempted to be converted to a long, the WorldServer would crash. This commit replaces all instances of `stol` with `stoull` to further define a long and reduce ambiguity of number length.
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@@ -12,7 +12,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity *self, Entity *sender, st
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if (splitArguments.size() > 1) {
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const auto eventName = splitArguments[0];
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const auto player = EntityManager::Instance()->GetEntity(std::stol(splitArguments[1]));
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const auto player = EntityManager::Instance()->GetEntity(std::stoull(splitArguments[1]));
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if (player != nullptr) {
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if (eventName == "updatePlayer") {
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@@ -99,7 +99,7 @@ void NjMonastryBossInstance::OnPlayerExit(Entity *self, Entity *player) {
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void NjMonastryBossInstance::OnActivityTimerDone(Entity *self, const std::string &name) {
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auto split = GeneralUtils::SplitString(name, TimerSplitChar);
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auto timerName = split[0];
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auto objectID = split.size() > 1 ? (LWOOBJID) std::stol(split[1]) : LWOOBJID_EMPTY;
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auto objectID = split.size() > 1 ? (LWOOBJID) std::stoull(split[1]) : LWOOBJID_EMPTY;
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if (timerName == WaitingForPlayersTimer) {
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StartFight(self);
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@@ -55,7 +55,7 @@ bool SpawnPetBaseServer::CheckNumberOfPets(Entity *self, Entity* user) {
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if (petID.empty())
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continue;
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const auto* spawnedPet = EntityManager::Instance()->GetEntity(std::stol(petID));
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const auto* spawnedPet = EntityManager::Instance()->GetEntity(std::stoull(petID));
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if (spawnedPet == nullptr)
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continue;
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