Consolidate serviceID enums into one enum (#1855)

* merge ServerType and ServiceID enums

* rename eConnectionType to ServiceType in preparation for enum unification

* unify ServiceID and ServiceType enums

* shrink ServiceType to an 8-bit integer

* fix linux compilation error and update gamemsg test

* return to uint16_t

* Update dNet/AuthPackets.cpp

Use cast instead of padding

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Add default case to MasterServer.cpp

* move ref back to type

* Another formatting fix

* Fix comment to be more accurate

---------

Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
jadebenn
2025-08-20 22:26:48 -05:00
committed by GitHub
parent 3890c0a86c
commit 3364884126
37 changed files with 188 additions and 202 deletions

View File

@@ -19,7 +19,7 @@
#include "dConfig.h"
#include "eServerDisconnectIdentifiers.h"
#include "eLoginResponse.h"
#include "eConnectionType.h"
#include "ServiceType.h"
#include "MessageType/Server.h"
#include "MessageType/Master.h"
#include "eGameMasterLevel.h"
@@ -51,9 +51,10 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
inStream.Read(clientVersion);
inStream.IgnoreBytes(4);
ServiceId serviceId;
inStream.Read(serviceId);
if (serviceId != ServiceId::Client) LOG("WARNING: Service ID is not a Client!");
ServiceType serviceType;
inStream.Read(serviceType);
if (serviceType != ServiceType::CLIENT) LOG("WARNING: Service is not a Client!");
inStream.IgnoreBytes(2);
uint32_t processID;
inStream.Read(processID);
@@ -64,24 +65,21 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
inStream.IgnoreBytes(33);
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port);
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceType).data(), processID, port, packet->systemAddress.port);
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
}
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServiceType serverType) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, MessageType::Server::VERSION_CONFIRM);
BitStreamUtils::WriteHeader(bitStream, ServiceType::COMMON, MessageType::Server::VERSION_CONFIRM);
const auto clientNetVersionString = Game::config->GetValue("client_net_version");
const auto& clientNetVersionString = Game::config->GetValue("client_net_version");
const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
bitStream.Write<uint32_t>(clientNetVersion);
bitStream.Write<uint32_t>(861228100);
if (serverType == ServerType::Auth) bitStream.Write(ServiceId::Auth);
else if (serverType == ServerType::World) bitStream.Write(ServiceId::World);
else bitStream.Write(ServiceId::General);
bitStream.Write(static_cast<uint32_t>(serverType));
bitStream.Write<uint64_t>(219818307120);
server->Send(bitStream, sysAddr, false);
@@ -234,7 +232,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1);
RakNet::BitStream loginResponse;
BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, MessageType::Client::LOGIN_RESPONSE);
BitStreamUtils::WriteHeader(loginResponse, ServiceType::CLIENT, MessageType::Client::LOGIN_RESPONSE);
loginResponse.Write(responseCode);
@@ -304,7 +302,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
//Inform the master server that we've created a session for this user:
if (responseCode == eLoginResponse::SUCCESS) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SET_SESSION_KEY);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SET_SESSION_KEY);
bitStream.Write(sessionKey);
bitStream.Write(LUString(username));
server->SendToMaster(bitStream);

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@@ -6,8 +6,8 @@
#include "dNetCommon.h"
#include "magic_enum.hpp"
enum class ServerType : uint32_t;
enum class eLoginResponse : uint8_t;
enum class ServiceType : uint16_t;
class dServer;
enum class eStamps : uint32_t {
@@ -93,7 +93,7 @@ enum class Language : uint32_t {
namespace AuthPackets {
void HandleHandshake(dServer* server, Packet* packet);
void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType);
void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServiceType serverType);
void HandleLoginRequest(dServer* server, Packet* packet);
void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps);

View File

@@ -17,8 +17,7 @@ bool LUBitStream::ReadHeader(RakNet::BitStream& bitStream) {
if (messageID != ID_USER_PACKET_ENUM) return false;
VALIDATE_READ(bitStream.Read(this->connectionType));
VALIDATE_READ(bitStream.Read(this->internalPacketID));
uint8_t padding;
VALIDATE_READ(bitStream.Read<uint8_t>(padding));
bitStream.IgnoreBytes(1);
return true;
}

View File

@@ -4,7 +4,7 @@
#include "GeneralUtils.h"
#include "BitStream.h"
#include "MessageIdentifiers.h"
#include "eConnectionType.h"
#include "ServiceType.h"
#include <string>
#include <algorithm>
@@ -47,13 +47,13 @@ struct LUWString {
};
struct LUBitStream {
eConnectionType connectionType = eConnectionType::UNKNOWN;
ServiceType connectionType = ServiceType::UNKNOWN;
uint32_t internalPacketID = 0xFFFFFFFF;
LUBitStream() = default;
template <typename T>
LUBitStream(eConnectionType connectionType, T internalPacketID) {
LUBitStream(ServiceType connectionType, T internalPacketID) {
this->connectionType = connectionType;
this->internalPacketID = static_cast<uint32_t>(internalPacketID);
}
@@ -71,9 +71,9 @@ struct LUBitStream {
namespace BitStreamUtils {
template<typename T>
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
void WriteHeader(RakNet::BitStream& bitStream, ServiceType connectionType, T internalPacketID) {
bitStream.Write<MessageID>(ID_USER_PACKET_ENUM);
bitStream.Write<eConnectionType>(connectionType);
bitStream.Write<ServiceType>(connectionType);
bitStream.Write(static_cast<uint32_t>(internalPacketID));
bitStream.Write<uint8_t>(0);
}

View File

@@ -9,11 +9,11 @@
#include "Game.h"
#include "BitStreamUtils.h"
#include "dServer.h"
#include "eConnectionType.h"
#include "ServiceType.h"
#include "MessageType/Chat.h"
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::SHOW_ALL);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::SHOW_ALL);
bitStream.Write(this->requestor);
bitStream.Write(this->displayZoneData);
bitStream.Write(this->displayIndividualPlayers);
@@ -26,7 +26,7 @@ void ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
}
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WHO);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::WHO);
bitStream.Write(this->requestor);
bitStream.Write(this->playerName);
}
@@ -38,7 +38,7 @@ void FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write<uint64_t>(0);
bitStream.Write(chatChannel);
@@ -60,7 +60,7 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write<uint64_t>(0);
bitStream.Write<char>(4);
@@ -92,7 +92,7 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SEND_CANNED_TEXT);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::SEND_CANNED_TEXT);
bitStream.Write<uint8_t>(0); //response type, options above ^
//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
SEND_PACKET;
@@ -139,7 +139,7 @@ void ChatPackets::TeamInviteInitialResponse::Serialize(RakNet::BitStream& bitstr
void ChatPackets::SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(targetID);
// Now write the actual packet

View File

@@ -34,7 +34,7 @@ namespace ChatPackets {
std::string title;
std::string message;
Announcement() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE) {};
Announcement() : LUBitStream(ServiceType::CHAT, MessageType::Chat::GM_ANNOUNCE) {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
};
@@ -43,7 +43,7 @@ namespace ChatPackets {
uint32_t missionEmailID{};
LWOOBJID earningPlayerID{};
LUWString earnerName{};
AchievementNotify() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
AchievementNotify() : LUBitStream(ServiceType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
void Serialize(RakNet::BitStream& bitstream) const override;
bool Deserialize(RakNet::BitStream& bitstream) override;
};
@@ -51,7 +51,7 @@ namespace ChatPackets {
struct TeamInviteInitialResponse : public LUBitStream {
bool inviteFailedToSend{};
LUWString playerName{};
TeamInviteInitialResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
TeamInviteInitialResponse() : LUBitStream(ServiceType::CLIENT, MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
void Serialize(RakNet::BitStream& bitstream) const override;
// No Deserialize needed on our end

View File

@@ -2,7 +2,7 @@
#include "BitStream.h"
#include "dCommonVars.h"
#include "dServer.h"
#include "eConnectionType.h"
#include "ServiceType.h"
#include "MessageType/Master.h"
#include "BitStreamUtils.h"
@@ -10,14 +10,14 @@
void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID);
bitStream.Write(requestID);
server->SendToMaster(bitStream);
}
void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID_RESPONSE);
bitStream.Write(requestID);
bitStream.Write(objID);
@@ -27,7 +27,7 @@ void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddres
void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER);
bitStream.Write(requestID);
bitStream.Write<uint8_t>(mythranShift);
@@ -39,7 +39,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID,
void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::CREATE_PRIVATE_ZONE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::CREATE_PRIVATE_ZONE);
bitStream.Write(zoneID);
bitStream.Write(cloneID);
@@ -54,7 +54,7 @@ void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint
void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PRIVATE_ZONE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_PRIVATE_ZONE);
bitStream.Write(requestID);
bitStream.Write<uint8_t>(mythranShift);
@@ -69,7 +69,7 @@ void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID,
void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::WORLD_READY);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::WORLD_READY);
bitStream.Write(zoneId);
bitStream.Write(instanceId);
@@ -79,7 +79,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE
void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE);
bitStream.Write(requestID);
bitStream.Write<uint8_t>(mythranShift);
@@ -111,7 +111,7 @@ void MasterPackets::HandleServerInfo(Packet* packet) {
void MasterPackets::SendServerInfo(dServer* server, Packet* packet) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SERVER_INFO);
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SERVER_INFO);
bitStream.Write(server->GetPort());
bitStream.Write(server->GetZoneID());

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@@ -5,7 +5,7 @@
#include "BitStream.h"
#include <string>
enum class eConnectionType : uint16_t;
enum class ServiceType : uint16_t;
namespace PacketUtils {
void SavePacket(const std::string& filename, const char* data, size_t length);

View File

@@ -7,7 +7,7 @@
#include "LDFFormat.h"
#include "dServer.h"
#include "ZCompression.h"
#include "eConnectionType.h"
#include "ServiceType.h"
#include "BitStreamUtils.h"
#include <iostream>
@@ -23,7 +23,7 @@ void HTTPMonitorInfo::Serialize(RakNet::BitStream& bitStream) const {
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::LOAD_STATIC_ZONE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::LOAD_STATIC_ZONE);
bitStream.Write<uint16_t>(zone.GetMapID());
bitStream.Write<uint16_t>(zone.GetInstanceID());
@@ -44,28 +44,28 @@ void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, flo
void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_CREATE_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_CREATE_RESPONSE);
bitStream.Write(response);
SEND_PACKET;
}
void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_RENAME_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_RENAME_RESPONSE);
bitStream.Write(response);
SEND_PACKET;
}
void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::DELETE_CHARACTER_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::DELETE_CHARACTER_RESPONSE);
bitStream.Write<uint8_t>(response);
SEND_PACKET;
}
void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TRANSFER_TO_WORLD);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::TRANSFER_TO_WORLD);
bitStream.Write(LUString(serverIP));
bitStream.Write<uint16_t>(serverPort);
@@ -76,7 +76,7 @@ void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::
void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SERVER_STATES);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::SERVER_STATES);
bitStream.Write<uint8_t>(1); //If the server is receiving this request, it probably is ready anyway.
SEND_PACKET;
}
@@ -84,7 +84,7 @@ void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm, const LWOCLONEID cloneID) {
using namespace std;
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CREATE_CHARACTER);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CREATE_CHARACTER);
RakNet::BitStream data;
@@ -133,7 +133,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t rep
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
bitStream.Write<uint16_t>(0x16); // Source ID, unknown
@@ -157,7 +157,7 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAKE_GM_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::MAKE_GM_RESPONSE);
bitStream.Write<uint8_t>(success);
bitStream.Write(static_cast<uint16_t>(highestLevel));
@@ -169,14 +169,14 @@ void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success,
void WorldPackets::SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::HTTP_MONITOR_INFO_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::HTTP_MONITOR_INFO_RESPONSE);
info.Serialize(bitStream);
SEND_PACKET;
}
void WorldPackets::SendDebugOuput(const SystemAddress& sysAddr, const std::string& data) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::DEBUG_OUTPUT);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::DEBUG_OUTPUT);
bitStream.Write<uint32_t>(data.size());
bitStream.Write(data);
SEND_PACKET;

View File

@@ -6,7 +6,7 @@
#include "RakNetworkFactory.h"
#include "MessageIdentifiers.h"
#include "eConnectionType.h"
#include "ServiceType.h"
#include "MessageType/Server.h"
#include "MessageType/Master.h"
@@ -50,7 +50,7 @@ dServer::dServer(
Logger* logger,
const std::string masterIP,
int masterPort,
ServerType serverType,
ServiceType serverType,
dConfig* config,
Game::signal_t* lastSignal,
const std::string& masterPassword,
@@ -87,7 +87,7 @@ dServer::dServer(
} else {
LOG("FAILED TO START SERVER ON IP/PORT: %s:%i", ip.c_str(), port);
#ifdef DARKFLAME_PLATFORM_LINUX
if (mServerType == ServerType::Auth) {
if (mServerType == ServiceType::AUTH) {
const auto cwd = BinaryPathFinder::GetBinaryDir();
LOG("Try running the following command before launching again:\n sudo setcap 'cap_net_bind_service=+ep' \"%s/AuthServer\"", cwd.string().c_str());
}
@@ -98,7 +98,7 @@ dServer::dServer(
mLogger->SetLogToConsole(prevLogSetting);
//Connect to master if we are not master:
if (serverType != ServerType::Master) {
if (serverType != ServiceType::MASTER) {
SetupForMasterConnection();
if (!ConnectToMaster()) {
LOG("Failed ConnectToMaster!");
@@ -106,7 +106,7 @@ dServer::dServer(
}
//Set up Replica if we're a world server:
if (serverType == ServerType::World) {
if (serverType == ServiceType::WORLD) {
mNetIDManager = new NetworkIDManager();
mNetIDManager->SetIsNetworkIDAuthority(true);
@@ -151,7 +151,7 @@ Packet* dServer::ReceiveFromMaster() {
break;
}
case ID_USER_PACKET_ENUM: {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
if (static_cast<ServiceType>(packet->data[1]) == ServiceType::MASTER) {
switch (static_cast<MessageType::Master>(packet->data[3])) {
case MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE: {
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(packet);
@@ -199,7 +199,7 @@ void dServer::SendToMaster(RakNet::BitStream& bitStream) {
void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, MessageType::Server::DISCONNECT_NOTIFY);
BitStreamUtils::WriteHeader(bitStream, ServiceType::COMMON, MessageType::Server::DISCONNECT_NOTIFY);
bitStream.Write(disconNotifyID);
mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false);
@@ -257,7 +257,7 @@ void dServer::Shutdown() {
mReplicaManager = nullptr;
}
if (mServerType != ServerType::Master && mMasterPeer) {
if (mServerType != ServiceType::MASTER && mMasterPeer) {
mMasterPeer->Shutdown(1000);
RakNetworkFactory::DestroyRakPeerInterface(mMasterPeer);
}

View File

@@ -9,21 +9,7 @@
class Logger;
class dConfig;
enum class eServerDisconnectIdentifiers : uint32_t;
enum class ServerType : uint32_t {
Master,
Auth,
Chat,
World
};
enum class ServiceId : uint32_t{
General = 0,
Auth = 1,
Chat = 2,
World = 4,
Client = 5,
};
enum class ServiceType : uint16_t;
namespace Game {
using signal_t = volatile std::sig_atomic_t;
@@ -43,7 +29,7 @@ public:
Logger* logger,
const std::string masterIP,
int masterPort,
ServerType serverType,
ServiceType serverType,
dConfig* config,
Game::signal_t* shouldShutdown,
const std::string& masterPassword,
@@ -80,7 +66,7 @@ public:
NetworkIDManager* GetNetworkIDManager() { return mNetIDManager; }
const ServerType GetServerType() const { return mServerType; }
ServiceType GetServerType() const { return mServerType; }
[[nodiscard]]
std::chrono::steady_clock::duration GetUptime() const {
@@ -114,7 +100,7 @@ protected:
bool mIsInternal;
bool mIsOkay;
bool mMasterConnectionActive;
ServerType mServerType;
ServiceType mServerType;
RakPeerInterface* mMasterPeer = nullptr;
SocketDescriptor mMasterSocketDescriptor;