mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
Consolidate serviceID enums into one enum (#1855)
* merge ServerType and ServiceID enums * rename eConnectionType to ServiceType in preparation for enum unification * unify ServiceID and ServiceType enums * shrink ServiceType to an 8-bit integer * fix linux compilation error and update gamemsg test * return to uint16_t * Update dNet/AuthPackets.cpp Use cast instead of padding Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> * Add default case to MasterServer.cpp * move ref back to type * Another formatting fix * Fix comment to be more accurate --------- Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -9,7 +9,7 @@
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#include "CDZoneTableTable.h"
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#include "MasterPackets.h"
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#include "BitStreamUtils.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "MessageType/Master.h"
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#include "Start.h"
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@@ -172,7 +172,7 @@ void InstanceManager::RequestAffirmation(const InstancePtr& instance, const Pend
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::AFFIRM_TRANSFER_REQUEST);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::AFFIRM_TRANSFER_REQUEST);
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bitStream.Write(request.id);
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@@ -343,7 +343,7 @@ bool Instance::GetShutdownComplete() const {
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void Instance::Shutdown() {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SHUTDOWN);
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Game::server->Send(bitStream, this->m_SysAddr, false);
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@@ -23,7 +23,7 @@
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#include "dServer.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "MessageType/Master.h"
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//RakNet includes:
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@@ -343,7 +343,7 @@ int main(int argc, char** argv) {
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int res = GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
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assert(res == 0);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServiceType::MASTER, Game::config, &Game::lastSignal, hash);
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std::string master_server_ip = "localhost";
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const auto masterServerIPString = Game::config->GetValue("master_ip");
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@@ -530,7 +530,7 @@ void HandlePacket(Packet* packet) {
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if (packet->length < 4) return;
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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if (static_cast<ServiceType>(packet->data[1]) == ServiceType::MASTER) {
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switch (static_cast<MessageType::Master>(packet->data[3])) {
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case MessageType::Master::REQUEST_PERSISTENT_ID: {
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LOG("A persistent ID req");
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@@ -592,7 +592,7 @@ void HandlePacket(Packet* packet) {
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uint32_t theirPort = 0;
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uint32_t theirZoneID = 0;
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uint32_t theirInstanceID = 0;
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ServerType theirServerType;
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ServiceType theirServerType;
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LUString theirIP;
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inStream.Read(theirPort);
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@@ -601,10 +601,10 @@ void HandlePacket(Packet* packet) {
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inStream.Read(theirServerType);
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inStream.Read(theirIP);
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if (theirServerType == ServerType::World) {
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switch (theirServerType) {
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case ServiceType::WORLD:
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if (!Game::im->IsPortInUse(theirPort)) {
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auto in = std::make_unique<Instance>(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
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in->SetSysAddr(packet->systemAddress);
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Game::im->AddInstance(in);
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} else {
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@@ -613,14 +613,16 @@ void HandlePacket(Packet* packet) {
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instance->SetSysAddr(packet->systemAddress);
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}
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}
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}
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if (theirServerType == ServerType::Chat) {
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break;
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case ServiceType::CHAT:
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chatServerMasterPeerSysAddr = packet->systemAddress;
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}
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if (theirServerType == ServerType::Auth) {
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authServerMasterPeerSysAddr = packet->systemAddress;
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break;
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case ServiceType::AUTH:
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authServerMasterPeerSysAddr = packet->systemAddress;
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break;
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default:
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// We just ignore any other server type
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break;
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}
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LOG("Received %s server info, instance: %i port: %i", StringifiedEnum::ToString(theirServerType).data(), theirInstanceID, theirPort);
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@@ -640,7 +642,7 @@ void HandlePacket(Packet* packet) {
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activeSessions.erase(it.first);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::NEW_SESSION_ALERT);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::NEW_SESSION_ALERT);
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bitStream.Write(sessionKey);
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bitStream.Write(username);
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SEND_PACKET_BROADCAST;
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@@ -662,7 +664,7 @@ void HandlePacket(Packet* packet) {
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for (auto key : activeSessions) {
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if (key.second == username.GetAsString()) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SESSION_KEY_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SESSION_KEY_RESPONSE);
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bitStream.Write(key.first);
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bitStream.Write(username);
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Game::server->Send(bitStream, packet->systemAddress, false);
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@@ -873,7 +875,7 @@ int ShutdownSequence(int32_t signal) {
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SHUTDOWN);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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LOG("Triggered master shutdown");
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}
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