mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 23:08:31 +00:00
Consolidate serviceID enums into one enum (#1855)
* merge ServerType and ServiceID enums * rename eConnectionType to ServiceType in preparation for enum unification * unify ServiceID and ServiceType enums * shrink ServiceType to an 8-bit integer * fix linux compilation error and update gamemsg test * return to uint16_t * Update dNet/AuthPackets.cpp Use cast instead of padding Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> * Add default case to MasterServer.cpp * move ref back to type * Another formatting fix * Fix comment to be more accurate --------- Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -25,7 +25,7 @@
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#include "WorldConfig.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "User.h"
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#include "StringifiedEnum.h"
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@@ -109,7 +109,7 @@ namespace Mail {
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Entity* player = nullptr;
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MailLUBitStream() = default;
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MailLUBitStream(eMessageID _messageID) : LUBitStream(eConnectionType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
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MailLUBitStream(eMessageID _messageID) : LUBitStream(ServiceType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
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virtual void Serialize(RakNet::BitStream& bitStream) const override;
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virtual bool Deserialize(RakNet::BitStream& bitStream) override;
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@@ -153,7 +153,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GM_ANNOUNCE);
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bitStream.Write<uint32_t>(title.size());
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for (auto character : title) {
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@@ -507,7 +507,7 @@ namespace DEVGMCommands {
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void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN_UNIVERSE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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@@ -197,7 +197,7 @@ namespace GMGreaterThanZeroCommands {
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GM_MUTE);
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bitStream.Write(characterId);
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bitStream.Write(expire);
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