Consolidate serviceID enums into one enum (#1855)

* merge ServerType and ServiceID enums

* rename eConnectionType to ServiceType in preparation for enum unification

* unify ServiceID and ServiceType enums

* shrink ServiceType to an 8-bit integer

* fix linux compilation error and update gamemsg test

* return to uint16_t

* Update dNet/AuthPackets.cpp

Use cast instead of padding

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Add default case to MasterServer.cpp

* move ref back to type

* Another formatting fix

* Fix comment to be more accurate

---------

Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
jadebenn
2025-08-20 22:26:48 -05:00
committed by GitHub
parent 3890c0a86c
commit 3364884126
37 changed files with 188 additions and 202 deletions

View File

@@ -40,7 +40,7 @@
#include "eQuickBuildFailReason.h"
#include "eControlScheme.h"
#include "eStateChangeType.h"
#include "eConnectionType.h"
#include "ServiceType.h"
#include "ePlayerFlag.h"
#include <sstream>
@@ -2208,7 +2208,7 @@ void GameMessages::HandleUnUseModel(RakNet::BitStream& inStream, Entity* entity,
if (unknown) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
bitStream.Write(eBlueprintSaveResponseType::PlacementFailed); // Sending a non-zero error code here prevents the client from deleting its in progress build for some reason?
bitStream.Write<uint32_t>(0);
@@ -2460,7 +2460,7 @@ void GameMessages::HandleBBBLoadItemRequest(RakNet::BitStream& inStream, Entity*
void GameMessages::SendBlueprintLoadItemResponse(const SystemAddress& sysAddr, bool success, LWOOBJID oldItemId, LWOOBJID newItemId) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_LOAD_RESPONSE_ITEMID);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_LOAD_RESPONSE_ITEMID);
bitStream.Write<uint8_t>(success);
bitStream.Write<LWOOBJID>(oldItemId);
bitStream.Write<LWOOBJID>(newItemId);
@@ -2652,7 +2652,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
uint32_t sd0Size{};
for (const auto& chunk : newSd0) sd0Size += chunk.size();
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
bitStream.Write(localId);
bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
bitStream.Write<uint32_t>(1);