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Consolidate serviceID enums into one enum (#1855)
* merge ServerType and ServiceID enums * rename eConnectionType to ServiceType in preparation for enum unification * unify ServiceID and ServiceType enums * shrink ServiceType to an 8-bit integer * fix linux compilation error and update gamemsg test * return to uint16_t * Update dNet/AuthPackets.cpp Use cast instead of padding Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> * Add default case to MasterServer.cpp * move ref back to type * Another formatting fix * Fix comment to be more accurate --------- Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -32,7 +32,7 @@
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#include "EchoSyncSkill.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "MessageType/Game.h"
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#include "ePlayerFlag.h"
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#include "dConfig.h"
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@@ -353,7 +353,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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if (success) {
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//Broadcast our startSkill:
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RakNet::BitStream bitStreamLocal;
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BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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BitStreamUtils::WriteHeader(bitStreamLocal, ServiceType::CLIENT, MessageType::Client::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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EchoStartSkill echoStartSkill;
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@@ -375,7 +375,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case MessageType::Game::SYNC_SKILL: {
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RakNet::BitStream bitStreamLocal;
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BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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BitStreamUtils::WriteHeader(bitStreamLocal, ServiceType::CLIENT, MessageType::Client::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
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